Production Line   Suggestions


Topic Replies Activity
The research ideas thread 58 February 13, 2019
About the Suggestions category 1 January 22, 2017
The map editor needs a "starter" zone type 1 September 15, 2019
The "Not quite" Batmobile DLC 1 September 11, 2019
Suggestions for 3rd DLC 1 September 7, 2019
Have the electric meter read over 100% 6 September 4, 2019
Less touchy stockpile item selection 1 August 31, 2019
Specialized vehicles and other [truly] optional equipment 1 August 31, 2019
Can you manufacture hybrid battery pack and large touchscreen? 1 August 31, 2019
Car Pricing | Conditional Pricing = Efficient Discounts 2 August 31, 2019
Lower rate loans should appear more frequently 1 August 27, 2019
GUI 1.79 - new suggestion 1 August 16, 2019
End of marketing campaign announcement should be a pop-over, instead of a pop under 1 July 23, 2019
Allow the laying of resource conveyors in blueprint mode 3 July 5, 2019
Smart stockpiles and an Upgrade All button 3 July 5, 2019
New type of smart junction decision, preferential treatment 2 July 5, 2019
Automated pricing via profit margin 2 July 5, 2019
A bunch of thoughts and suggestions 13 July 2, 2019
Research queues: Drag and drop 1 July 2, 2019
Engine balanace and car design screen 3 April 2, 2019
Allow customers to spec or option their car 2 June 11, 2019
Clearing manufacturing stockpiles 1 June 12, 2019
Tool for deleting Resource Conveyor 5 June 7, 2019
Next slot not found, conveyor direction too ambiguous 2 June 4, 2019
Suggestion on pie chart for component cost 1 May 20, 2019
3 fundamental gameplay issues and suggestions for solutions 1 March 24, 2019
contracts 5 April 10, 2019
Is there a way to make all of the production to switch to local production source only universally? 3 April 4, 2019
Suggestion: loops for starting a car process 6 March 23, 2019
Don't unpause my game for me option 1 March 14, 2019