Those all are from event/dilemma file overrides.
Policy override files doesn’t do that.
I guess merging overrides into main files would fix it.
Also naming is kinda incosistent…
HostName = “_dilemma_BanAnimalTesting_0” in override file but name=BanAnimalTesting in dillema file itself.
Seems like dilemma names doesn’t have _dilemma_ in beginning, and override files weren’t adjusted.
Also NuclearPowerstation.txt wasn’t deleted - when it triggers it will have empty text.
I guess you could make it so it never triggers if you don’t want to break saves.
…
Seems like there is graphical bug with uncancellable discrete policies.
All uncancellable policies (copied internal names):
AbortionLaw
AlcoholLaw
BorderControls
Creationism
ExecutiveTermLength
ExecutiveTermLimit
HandgunLaws
IntelligenceServices
JudiciaryIndependence
LabourLaws
MilitarySpending
Narcotics
NuclearFission
PoliceForce
PressFreedom
PrisonRegime
Prisons
RoadBuilding
ScienceFunding
SelectiveSchooling
could have 0 introduction and cancel costs since they are always active in game, even if you make country without policies.
Also automated trading limits slider need another text point, as its discrete.
Shouldn’t private stuff be reduced by 100% at later point?
There is by far not enough things, that push down education and technology.
You have to be actively damaging stuff to crash education and technology.
Maybe set their defaults to 0?
Also needle barely moves for private rail, water, energy and telecommunication simulations.
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I found some weird incosistency:
I noticed that policy effects on situations/simulations are sometimes in policy file and sometimes in situations/simulations file.
Policy effects on simulation are listed in simulation file.
/# GenerationalWealthGap …# StatePensions,FreeBusPasses, PropertyTax, GraduateTax, RentControls, UniversityGrants, # Young, Equality,
In this case policy affects simulation values - located in policy file.
/# AbortionLaw …#Effects Religious, Liberal, Conservatives, Population, _global_liberalism
Here is population sim:
/# Population …# # TrafficCongestion, FoodPrice, Pollution, Homelessness,
It could have abortion law in its causes section
For sanity of modding stuff should be standardized.
That is causes of situations and simulations could be moved to relevant files as effects.
Alternatively all policies that affect simulations/situations could be placed in simulation/situation file as cause.
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Complacency (and cynicism) seems to be mixed in all other happiness influences instead of ignored before normalization and then used to adjust voter group happiness.
…
I have suggestion for abortion law and gender equality:
Abortion law should influence gender equality.
Gender equality should affect happiness of everyone - women are half of everyone.
Gender equality should be factor in egalitarian society situation.
Possible bug:
Mineral and oil wealth situations have no triggers.
Their year reduction is scaled by themselves potentially causing them to appear and disappear every turn.
_year,0-(0.02*x)*MineralWealth
_year,0-(0.02*x)*OilWealth
Maybe they should be simply lowered by this year stat.
Since they have no triggers they could be triggered by oil/mineral drilling policies and events.
Also all situations, simulations and policies from Africa should be back, since we are going to have less developed countries too.
Flat tax income reduction from evasion is listed twice
Graphical bug:
Perceptions can’t go above 50% or below -50% despite graph being able to do so.