1.23 notes

Why Housing isn’t scaled by Population and Airline/Post Service - by wages?
Is income increasing like cost would increase? For example population or wages increasing income from those policies.
Can negative cost simply be moved to income part of policy and set accordingly?
State schooling and media also could be there as revenue generating policies.


I also noticed, that desalination and water meters are missing income values in policies.csv
By the way competition law could be made uncancellable, and default of 0.5.


Currently following situations are unachievable without trying hard or impossible to get:
GeneralStrike
TeachersStrike
TeacherShortage
BlackMarket
ExtremeNationalism
ExtremePoverty
DriverlessCars
FoodBanks
FemaleGenitalMutilation
EndangeredSpecies
ForeignIntelligenceInterference
PowerBlackouts
HIVAIDS
Malaria
MineralWealth
OilWealth
Polarization
FakeNews


Country settings screen doesn’t have tooltips despite them being present in translation files.


This bug is from beginning.
Those are in strings.ini
CUST_OPTIONS_APATHY = “Political Apathy”
CUST_OPTIONS_APATHY_TT = “Extent to which voters will not bother voting, assuming they do not feel strongly for or against the government.”
CUST_OPTIONS_DIFFICULTY = “Difficulty”
CUST_OPTIONS_DIFFICULTY_TT = “How sensitive are your political antennae?”
CUST_OPTIONS_LIBERAL = “Innate Liberalism”
CUST_OPTIONS_SOCIAL = “Innate Socialism”
CUST_OPTION_COMPULSORY_VOTING = “Compulsory Voting”
CUST_OPTION_EARTHQUAKES = “Earthquakes”
CUST_OPTION_HURRICANES = “Hurricanes”
CUST_OPTION_MONARCHY = “Monarchy”

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Damn, I didn’t know DriverlessCars and FoodBanks and PowerBlackouts Malaria and HIVAIDs and FemaleGenitalMutilation and EndangeredSpecies and OilWealth and MineralWealth were situations in this game and I’ve played a lot of it.

I get polarization and fake news a lot when I play, along with foreign intelligence interference. Never seen black market. Teacher Shortage / Teachers Strike / General Strike is pretty achieveable for me, along with Extreme Nationalism / Extreme Poverty.

How do you get those other ones? That’s surprise that those are things. Ooof.

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Its from simulation csv file.

Have you ever gotten them to occur, or are they impossible?

Those are impossible to get.
PowerBlackouts
HIVAIDS
Malaria
MineralWealth
OilWealth
FemaleGenitalMutilation
EndangeredSpecies
ForeignIntelligenceInterference
DriverlessCars

With others you have to play as ancap reactionary lol.

They’re easier on 200% difficulty to get. You can get a general strike pretty easily with higher food prices and a flat tax instead of an income tax.

Now to try to get Food Banks… some of these seem like carryover situations from Democracy 3’s Africa DLC and maybe even its Clones & Drones DLC to me.

You are still loosing double 0, and 0 on beginning in debug log:

[21:9:0:660] instead of [21:09:00:660] for example.
That is you are writing 00 as 0 to file.

Also there is one turn off with debt accumulation:
If you start with 0 debt, then you are actually getting debt equal to deficit value on game start.

Also it seems like you always supported custom minister job names, just not explicitly.


That is stuff in tooltip is different.

Thanks for reporting all this stuff. I shall go through this list tomorrow! I’m just tidying up some things before the testing phase in preparation for the next big game update (tons of extra stuff that make the different countries feel… different), and I can include these.

I know that situations and events still need more balancing. I actually have super detailed stats on which ones trigger the most/least so I am aware of those which need more balancing. Its such a delicate process to get stuff to trigger just enough…

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