fresh tycoon game, good art style, good perfomance
no competitive economy, lack of engine details
Interface UX notes:
- 1920*1080 fullscreen. Ingame “Slots” menu, left side panel with structure blueprints. Too small coliders on folder buttons ( with “+” symbol “Fit body”, “Fit engine”). It’s hard to aim at center of button.
- No target cell or structure highlight when in demolishion mode.
- I was to lazy and skiped some tutorials. It was hard to undestand how to demolish conveyors only. Solution: when demolition mode(dozer button) is one show help text somewhere.
4*. No option demolish something by grid selection (delete something by drag and drop in demolition mode). Example: drag area 45 cells with pressed shift, targeted resourse conveyors will be highlighted, drop, targets demolition.
5. Turn off demolition mode(dozer button) problem… User got mouse cursor with “Dozer” art on int, wants to exit from demolition mod. Based on structure construction experience: Left mouse button is for “confirm action” so user is forced to press Right mouse button to “Cancel”. Right mouse button was pressed Demolition mode is now off. And by the way if some structure was under cursor it was also deleted. Sic.
6*. User cant cancel drag and drop conveyor blueprint of any kind by pressing right mouse button.
- Art problem “engine fit station” engine art has no gear box.
- Total user missleading experience abot Right and Left mouse button. What works for single structures doesnt work for drag and drop plus some cases.
Suggested technolgy list:
- Add to car design builder oportunity to select item from a list.
1a. Ability to research and choose engine
i4, i6, V6, V8, H4?.. Diesel? Hybrid?
Turbine instalation(petrol, diesel)
Engine arrives to factory assembled with gearbox. Player just orders it from car designer. Different prices on engines.
- windscreen wipers instalation/production.
3.In game techonolgy “Touchscreen interface” does exist. But no “Onboard Computer and Data Handling”, “button interface”. To add.
Suggested car bodies
- Standart body type.
sedan -> coupe, hatchback, ( maybe universal)
Example: Honda Civic
Sizes: small, medium, full size
Example: Skoda Rapid, Octavia, Superb
- sport body-> sport coupe, hatchback -> open-top
Small (BMW X1) -> Medium(Mazda CX-7) -> Full Size(Ford Explorer)
Suggested game mechanic:
Car technology refinment. Car design operational report analysis.
Player must build QA analyst dep. to receive car operational reports data from customers. Reports is all about overall satisfaction of a car design. More satisfaction more a design sales. Number of departments shortens time of data gathering .
Example of car operational report:
car part, satisfaction of customers
In-car music, 38%
Power steering, 75%
After design report acquiring, player can go to research lab and refine already opened technologies. Result of refinement not always positive. Part stats changes will be applied to design automaticly and will be reflected in new QA report as soon as new design will be sold and QA data gathered.
By this mechanic game may introduce car design rivalry. Player can gather data about rival AI car design and satisfaction. See why own car designs are poor or good and how to fix sales rate.
Thank you for your time.