OOk…we tweaked a LOT:
[Bug] Fixed problem where features restricted to a body style, such as bullbars, could become essential for all body styles.
[Balance] Loan terms are now half the previous length.
[GUI] Production line placer now shows predicted cost on red background if too expensive, and cancels build to prevent you going bankrupt by accident.
[Bug] Fixed bug where cars could get stuck at aircon slot if it came after an un-upgraded fit accessories slot and before a fit dashboard slot.
[Bug] Fixed bug where vehicle design colors were not saved and loaded correctly.
[Performance] Various optimisations for super large factories with low end CPUs, or single/dual core CPUs.
[Bug] Fixed graphical glitch where stockpiles did not always remove old graphics in some circumstances.
[Bug] Fixed error where the efficiency screen showed car sales/hour instead of production.
[Feature] Car design facility can now be researched and placed, with its own separate tech tree GUI to unlock car body styles in parallel with normal research.
Thats a big change. we basically have a new min i tech tree accessible when you place down an all-new and exciting design studio facility!
[GUI] Top strip interface now less overcrowded on small resolutions.
[GUI] Research facility pop-up dialog now formatted like the tech tree.
[GUI] Changing screen resolution now issues a warning dialog if you are mid-game.
[GUI] Cleaner design for the explanatory windows on the task picker, plus this now shows more data for some facilities.
[Tutorial] Added tutorial popup that explains car colors GUI.
[GUI] Finance graph now shown on the game over screen when you go bankrupt.
[GUI] Research complete screen now disables ‘upgradeall’ button if it would cause bankruptcy.
[GUI] Unlockable zones now have distinct icons to click and unlock, rather than the entire zone area.
That was much requested. you now get special icons like these:
[GUI] Market matrix now has better tooltips that give advice on production and pricing strategies.
[Bug] Locked car colors no longer assigned in random color cases.
[SFX] Added some more placeholder GUI sfx.
[GUI] The supply stockpile ‘copy slot’ GUI now also copies resource requirements for any unlocked upgrades available for that slot.
This should make the copy slot button much much more useful.
[GUI] Unlock zone dialog now shows total rent.
[GUI] The create button on the car design window now copies all the existing cars option settings.
Another usability improvement which reduces needless clicking when copying a design to make a premium version…
[GUI] Research complete window now stays open until you have visited both car design (if appropriate) and research windows (if needed).
[GUI] Body style/production scheduler GUI on the slot details window is now much more obvious and appealing.
[GUI] Added stock levels and sales per hour stats to the car design window.
[Feature] Heated steering wheel.
Lots of usability improvements in this build. Expect the next build (which may be a few weeks due to holiday & showing the game at EGX) to be more focused on the economy and customer purchase complexity.