[size=150]The challenge is simple. Beat the challenge and retaliate w/ your winning design.[/size]
Post You GSB name, Challenge ID number, your retaliation number, along with your Ship, load out, and additional orders here.
You can add a picture like I did before however you see fit with online photosharing sites or skydrive.live.com that gives you 25gigs of free online storage space.
Current Challenge ID is as follows
Challenge ID # 4587269 posted 6/15/10
This 2K challenge in response to Rebellion’s challenge “! V !” on 6/10/10 Challenge id: 4586758
I won and retaliated w/ ID: 4587257
My retaliation is the start of the 2K challenge.
Here’s my loadout: for the Tribe Paradise
2 - Howitzers
2 - Autocannons
1 - EMP Cannon
1 - Megathron Launcher (Front double launcher)
1 - Crew II
3 - Tribal Repair
2 - Cruiser Engine
1 - Power Generator III (weapons double Slot does not double power)
Post your screenshot of the cruiser and list the loadout of the ship.
The point of the challenge has two parts.
That there is not one super race.
The other, that for every challenge there is always a counter to that challenge no matter how many attempts it takes.
Last, If you create a new challenge make sure the Label is "2k Challenge: in Retaliation of Challenge ID: " in response to one that you’ve already beaten. The reason is for the 2nd point of the challenge and continue the chain of winnings without deviating too far from beating the previous winner.
The Map is set as follows: $2k, 1 ship, 1200 size map.
The Challenge must be Cruiser Only, no fighters even if you launch one fighter and come back hours later, that does not count.
Defensive / Other Load Out:
2 - Fast Recharge Shields
1 - Shield Generator II
2 - reinforced power gen IIs
1 - Crew II
1 - Cruiser Engine
Note: Zran, who isn’t posting here has beaten my Tribe ship with an Order Crusader focusing on Cruiser Lasers, shields and engine thrust to get in range. Retaliation ID # 4587269
My Imperial ship could not defeat it. Due to his shields.
I didn’t know that. I must have missed a posting on that.
No engines huh? go figure. I’ll have to make another challenge and make sure it’s a requirement. I’ll have to come up with a ship to beat that. I think a modification of Berny’s Order ship could do it. I’ll get back with my results later.
Well I finally beat Woden’s ship, it took a few tries. I needed 2 reflective shields and had to re-arrange my offensive armament. The cruiser (v6) still beat Maarek’s latest reply to me. I posted it to all retaliation 4587359.
The 2K is really gets edgy. My original problems with Woden’s cruiser was that my weapon’s had no effect on his shields, and eventually mine went before his. I have thought about putting a scrambler on mine but the price mean’s I have to lose a piece of offense. I could take my scrambler defense but then Maarek’s cruisers have a field day on mine.
Rock, Paper, Scissors! that is working for now. It takes about 4 tries with different ships to see which one wins.
Imp: Lasers / shields
Fed: Rocket / Armor with a laser and shield for added fun
Rebels: armor or shields - cruiser lasers
Tribe: The tie breaker… autocannons and repairs
The rest I experiment. Most of my ships don’t need to be changed, I just choose a different one depending on the opponents loadout. So far there is no 1 super ship. There is still one Swarm that I’m working on. But that’s due to a big map.
I would like to work on a 3K challenge, but I know that the results will either mostly be a tie where none win, and the fight will just take too long.
There one thing I want to ask, are the Tribe’s armor repairs suppose to run out? Once the meeter drops, it doesn’t recharge, and in a long battle, the Tribe will lose.
Yep, they have a limited number of supplies available to them (the white bar), and once those supplies are used up it will no longer be able to repair. The same is true for all the repair systems in the game. That limitation is really there just to prevent repairing ships from dragging a battle on forever, and to prevent super repair/armor ships that can’t be killed.
if you armour spam/health spam, yeah, but i have never once had the tribe’s repair system run out. either the ship died, or i won. so no, its not unlimited, and the tribe is less than stellar at taking out the empire, but even so you should not be fighting an evenly matched battle in the first place. exploiting weaknesses FTW. besides the empire needs to spend a lot on AA, which is a huge disadvantage. my point though, was that in most battles, i.e. not the drawn out, protracted type, the tribe’s autorepair system usually will not run out of supplies before death or victory