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More information on effects:
When gaining or losing a positive or negative effect, rather than just a a short paragraph stating what happened, please show the effects it is having.
- For example, I always like to clear obesity first since its an easy hurtle to clear. When I click on next turn I just get a message saying: We are happy to report that obesity problem now seems to be under control. No additional information provided so If I wasn’t paying attention to it how am I suppose to know what effect that corrected?
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Music:
Don’t use the title music in the actual game play, its a bit obnoxious. More cool low brow or shady dealings vibe would flow much better, heck make the music follow how everyone is feeling, bad job = depressing/dark music, happy people is more up-step. -
Portrait Artwork:
I don’t know who did the artwork for your cabinet ministers or who signed on off on it, but they are just so unappealing to the eyes like they all have the same British dentist and got beat with the ugly stick. Even male politicians wear make up when they go on camera, could we please do something to make them look more normal. -
Numerical values:
We have graphs and data everywhere, but no numerical values. Could that be an option we add from -100 to 100 for the effects of each policy? Would be easier to understand so we can see a positive/negative effect how strong it actually is and the actual value its generating than just visual line graphs. -
Surplus Benefits:
Please create a positive benefit for when you get your country out of debt. Its hard to do it and then no real reward if you do. We should be able to invest the surplus into a variety of things which provides benefits and risks.
- In example: Investing in other countries can generate positive foreign relations at risk of that countries enemies seeing you as a threat and sanctioning or going to war with you. Dump funds into infrastructure to further clear up traffic conditions and increasing GDP at risk of short term increasing traffic congestion or wasting money with poorly managed construction. Increase Minister income to increase their Loyalty and political capital at the cost of effectiveness & corruption. Purchasing Political Capital at the expense of losing cabinet loyalty.
The possibilities are endless!
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More information with GDP:
Could we please have more information with the GDP, its has a huge impact on almost everything and so many values effect it, its hard to get a sense of it and how to make real change. Also, when the economy is down, what can we do stabilize or push out of recession? What gov decisions puts us into a recession or Boom Times? -
Negatives that are actual positives:
When we are looking at effects of different policies, we only see green for increase and red for decrease. Can we add a new color (blue) for a left pointing ‘negative effect’ that is an actual positive?
- For example: Health Food Subsidies increases health in Green going right and decreases Obesity in red going left. Red and going left looks like a negative and more advanced policies with multiple effects would be alot easier to visually weight the benefits if a blue bar going left took its places so we can visually calculate that as a positive effect.
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More info on canceling policies:
Canceling a policy pops-up a warning about are you sure you want to scrap this policy. Could it also show under that pop-up the effects it would cause by canceling the policy? -
Alternative policies for non-cost effective policies:
Other policies to supplement cost ineffective programs. State pensions, health services military spending etc are very costly, why not scrap those policies and instead make incentives for private pensions, hospitals, mercenaries to handle those things for less cost than state run at the risk of increasing corruption and organized crime? -
Secondary benefits:
More 2ndary benefits from getting a green positive. Some are hard to obtain and keep, could we add secondary benefits for keeping up and maintaining positive effects?