Watched your dev diary today and thought I’d share a few suggestions I’ve come up with while doing my Let’s Play series.
1 - Planning tool. It would be really nice to be able to draw out on the floor and plan ahead for building. Either allow boxes (preferably with multiple shades/style ala Prison Architect) or allow like shift-click to lay down a ghost ala Factorio. I’ve longed for this every time I break down an early station into the more specific stations. Would be real nice for planning ahead as well. Having multiple visibility options would allow for planning resource conveyors as well.
2 - More hotkeys. ESC closing the construction menu, for example, and space pausing the game. Maybe something for conveyors (C?) and resource conveyors (V?) which are frequently used. Getting into the research screen through a hotkey would be cool too.
3 - A longer-lasting pie chart breakdown of time use. I love the idea of the current system, but being able to watch the pie chart move from entirely waiting for components to entirely in production over the course of thirty seconds or so doesn’t tell me much more than what happened in the last twenty seconds. Being able to see it broken down in the same way as the other pieces of data (hour, 24 hour, lifetime) would be real nice.
So I am not sure how to categorize those - UI improvements? Right now when I play those are the things that most stand out to me.
Improved business simulation overall sounds great tho, right now the game definitely is a one-difficulty level sandbox.