So…I’ve been waiting for a game like this since forever, and now that i finally have it…it’s FU***** aWeSoMe!!! First day a clocked a 12 hour session with barely a toilet break. I generally refuse to play beta games but since I’m making an exception this time…hell, might as well take part in the feedback/suggestion rollercoaster.
[size=150]1. “Serious game changes”[/size]
1.1 It would be great if all machines had a left/right mirrored versions of them selves.
I do mechanical engineering work IRL and as such, i appreciate efficiency. On the other hand I’m an extremely OCD person and can’t stand messy and ugly designs.
In the game, I’m generally forced to chose between cheap, compact and efficient lines that are ugly, or beautiful and clean designs that take up half of the building for a single T2 production line, and require as much money in the belts as in the machines. Since I’m always going for the master rank achievement, and the game currently has performance issues (as posted in the bug section), it’s hard to blow cash on extra building’s and endless belt loops for the sake of aesthetics.
Having all machines in a left/right mirrored version would solve this issue as production lines could be made a lot prettier without taking up half the building.
The reason why I’m calling this a “serious game change” is because i know some people would feel that this would take away from the “puzzle solving” factor of the game and is therefore a bad idea. I think it would take away maybe 5% of the puzzle solving factor while returning a lot as far as the esthetics go. In a way, it would even add to the complexity since you wold have twice as many machines to think about, and would often have to make a decision about weather to buy new or reuse old machine’s when building a new line and the old machines don’t quite fit.
As a matter of fact, I would even suggest to bring back the importer/exporter machine the way it was before release instead of the fixed versions.
I shouldn’t be a big deal for the dev team since the machine graphic could simply be mirrored. Something to consider i suppose.
[size=150]2. Mayor annoyance’s[/size]
2.1 Option to disable massage prompt’s about the competition and market events
Man these are annoying as well as useless.
I already know that the competition is going to build competing products within minutes. And i already know that I’m going to fight back by having a diverse production and rushing to higher level drugs. I already know that I’m going to win the game. And the market spike/drops due to certain event’s…implying I’m going to hire 83530 explorers and cannibalize everything i have just because the painkiller demand is up…
I don’t need that info and I have to check the market periodical anyway to see what kind of impact on the saturation there was so it’s just an annoying pop-up that I’m constantly having to right click to remove from the screen.
So there should be an option do disable them while letting the research/exploitation messages go through.
2.2 Right click sell while in drag mode
While right click selling is very useful for belt’s…it’s problematic while in drag mode. Often, I’m moving the machine around and realize i can’t place it properly so i instinctively right click to “cancel the move” and drop it and than it gets deleted because the cursor is automatically centered on the machine in drag mode.
So i would recommend that the right click sell is disabled while dragging machines and simply drops the machine, same st the left click.
2.3 Belt re purpose
It would be useful if belts could be dragged and dropped just like machines. Frequently i find my self in a situation where i end up short on cash because of many scientist/explorers, and payments on a loan i already have. I just unlocked a possibility to make a next level drug and save my self. I setup the new line 100% with machines and 90% for belts just as my cash reaches 0. At that point i just need a 5 more belt’s to complete the line and save my finances but i can’t afford it. I simply don’t have 500$. Meanwhile i have 5 belt segments laying around from an old line that i cannibalized to reuse the machines for the new one and i can’t help my self. I end up being forced to take a new 375k loan whose payments i can’t handle just so i can buy 5 belts for 500$.
So yeah, a drag-drop mechanic for belts that works in the same way it does for the machines would be very useful.
[size=150]3. Small annoyances[/size]
3.1 Belt waste
When you mess up and you you have a bad drug on the belt line, you have to sell the belt and rebuild it in order to get rid of it. This causes an unnecessary loss of 50$ per belt. I remember the problem being recognized in the v-blog once, but it still hasn’t been solved. Perhaps a simple “cleanup” icon that one click cleans everything from the belts from the point of click downwards?
3.2 Old drugs saturation info
When checking for over saturation of the market by hovering the pointer over the % number, the game shows a breakdown of which drugs are responsible in what ratio for the saturation. This is very useful, however when i delete an outdated drug in the company tab, it doesn’t get deleted from the saturation info, instead it just goes to 0%. It ads to the clutter, especially for T1 drugs that all the competitors make i multiple versions.
It would be great that when i delete the drug from the company tab because I’m completely done with that drug it also removes it from the saturation lists.
3.3 Small loans
Sometimes i need just a bit of cash to get by but it’s late-game and the only thing that’s available is 375k+ for 26%+ interest.
Would be useful if there was more loan options and small loans available thru ought the game. Maybe a 10k/25k/50k/100k/250k/500k/1M option from the start and through the game? Or maybe just like IRL. You set the desired amount, and a desired return period and the bank sets the interest rate in accordance with the request and calculates the monthly payment. Basically a slider for the amount, and duration.
3.4 Time required/left for exploration
Research shows time required/left for each machine, but exploration doesn’t, so its difficult to plan. One could argue that it isn’t realistic that you could know how long its going to take to discover an ingredient however it isn’t realistic to know how long will development of a bran new technology take ether yet it’s still in game.
So it would be useful if the exploration showed the same time needed/remaining number as machine research does.
3.5 X belt sections/multimixer optimization
I know it has already been announced, but it can’t come soon enough
I literally experience pain when a line isn’t a perfect process time of one from start to finish
[size=150]4. Additional minor stuff[/size]
4.1 More/better color options
I know it’s probably just a matter of time since the game is still beta, but the 4 stock color choices are kind of bland. Would appreciate a lot more options with more saturated colors, or perhaps RGB sliders and custom color save slots. Also brush tools in 1x1/4x4/8x8 tile sizes for faster whole building repaints as well as a single click “between two machines” belt repaint tool.
4.2 Machine placement
Maybe an ability to plop down machines as semi trancelucid even before they are available so i can plan lines ahead of time while waiting for reaserch and than just click a buy icon on the machine when i have it unlocked a can afford it?
4.3 Restart game button
Some times i get lucky with the procedurally generated stuff and mess up anyway. A restart game button in the menu that restarts the game without changing the procedurally generated stuff would be useful.
4.4 Map editor
Custom map editor eh?
Well…that’s all i can think of for now…everything else seems pretty perfect. A spectacular and innovative game!!! AAA devs can eat their hats right about now.