I just thought this needed clarifying. When modding effects that include voter groups, you will see that each group has a number of ‘targets’ you can include in your mod equations. For example there is…
These are all VERY DIFFERENT THINGS.
This is the ‘happiness’ of the religious voter group. If you increase or decrease this, then voters who are in this group will get an (appropriately scaled) change to their happiness, which goes together with other inputs to decide if they will vote for you.
This is a crude measurement of the percentage of voters in this group and you CANNOT change this value directly. you can reference it in your mods though, so for example you can scale the income from a religious tax based on the number of people who are religious, using this as a multiplier.
This value adjusts the overall tendency towards membership of this group. Boosting it will push more people into the group, and harden the strength of existing groups members, and vice versa. You target this value to change the group size.
This affects the disposable income of people in the group. If you tax religious people at a higher level 9for example) you would have an effect that decreased this value.
I hope that makes sense, feel free to ask any technical questions!