This post is not about GSB.
Now, I’ve read some posts from people I tend to agree with and I’d like to clarify some subjects. I’ll number them so you can discuss any sigle point:
1 - In front of an automated targeting system, the target’s linear speed has little effect on the chance of hitting it*. It’s the target’s ability of quickly changing its speed or direction, which, in a 3d universe, is identical to its acceleration.
2 - Most of that acceleration’s effect is during the flight time of the projectile. A laser’s “flight time” is, essentially, zero.
3 - The little rest of that acceleration’s effect is in the turret turning speed and reaction to it’s target’s movement. However, to surpass even a modern turret’s turning time and acceleration you’d have to be closer than ten meters from it, or stupidly “fast” and erratic.
4 - Guided missiles don’t miss. The target can either be faster, throw crap in front of it or shoot it down.
5 - So, when discussing hit chance algorithms in a space battle and using real physics as a point, take into account most weapons used in space would never miss.
*: Even a current electronic “shoot direction” system, or however you translate “dirección de tiro”, simply can’t miss a non varying movement object, whatever speed it has. A modern tank can hit a tennis ball thrown in the air, almost a km away, and that’s a shoot that has to take into account a parabolic flying item, with wind, gravity, temperature of the projectile, temperature of the powder, movement of the tank, etc…