Adding Needless Complexity to crews and pilots...


#1

Well, challenges have a pilot limit and the ability to exclude each hull class type. This system sort of works to control fleet mixes. But why not give challenge designers even more flexibility?

I propose several different crew types:

Captains
Officers
Pilots
Crew

A Cruiser would take 1 captain + a command staff of a certain number of officers based on the # of modules and # of crew.

Frigates would take 2-3 officers, again based on the total crew # and the # of modules in the hull.

Fighters take 1 pilot.

Going into the possible strategy game it would be interesting to have these different types of crew to think about and make sure you have enough numbers of as well.


#2

this could be part of A Certain Difficulty level, Like:
easy
Medium
Hard

Realistic - More advanced Crew Types etc…, Not a Super Hard Difficulty


#3

maybe its needless complexity,but i like it

i just know i`ll regret saying this if it gets implemented :smiley:


#4

nahh.

I know where yr going with this, but it would further detract from the MAIN EVEN, which is the battle itself, I already spend 2/3 of my time on the construction page.

Although charicter Admirals to add would be nice (for the campaign)


#5

remember, you alwasy will have people who like to just create, like in a RTS game, you spend all your time capturing the other bases, but the GSB you spend all of your time building a fleet,