Allowing multiply abilities on modules


This suggestion sparks from this thread: viewtopic.php?f=23&t=5467&p=37297

It would be nice to allow modules to use multiply (or at least two) abilities on the same module. Either by putting in the variables or by allowing more than one “classname =” on a module.

This wouldn’t (or shouldn’t) affect the vanilla game but allowing modders to make some spectacular cool new stuff.


Fully approve, but it would not be easy to get him to do it, and some may argue its OP.

good luck.

Thanks for the support :slight_smile:

I hoped more people would support the suggestion :-/

For the record, I support this idea.

My apologies for not posting sooner. You have lots of support on this Thalic, it’s just that we’ve mentioned this idea a few times already and we’ve already put forward our comments and don’t have much to add. I mentioned this recently, and even then I knew I was repeating an old suggestion.

But yeah, this would be terrific. And I think there’s a lot of folk here, especially among the modders, who agree.

Yeap, love to see this happen :slight_smile:
I want to make my Droid bays that have a target boost bonus (and the hundred other mixed up modules)