I really really enjoy this game!
I’m only new to the game (after the steam release) but it has so much potential and is already quite fun for me.
Cliff, are you a fan of the Theory of Constraints or Eli Goldratt’s work? The game is one of the best examples I’ve seen for visualising the effects of bottlenecks in systems.
- You can see inventory backing up with the car icons, so identifying the bottleneck is usually easy
- Buffers (stockpiles) before bottlenecks to ensure they are never starved
- No effect on throughput to add “more robots” past the bottleneck etc.
I love it! I can’t wait to see where the game goes.