Here are a bunch of angry sounding impressions. This is a good game but me telling you that for two pages is a waste of time, while a bunch of honest impressions about what you are doing poorly or wrong might be of some help. I know this is early access and I figure that you everything is in flux but here goes anyway.
Office space is scarce, which is fine, and stuff that fits into it is weird shaped, which I know from watching one of the dev blogs that you think is amusing, but it is not amusing. Please let me use my space as I see fit, without having to be a puzzle king, especially if I can’t use all of the space even if I am a puzzle king.
Reordering things in the research queue involves moving stuff up and down in a window that is wider than it is tall. The window should be taller or should expand dynamically if I am messing with it. I don’t like feeling like I’m viewing the universe through a toilet paper tube.
Crashes. This is early access but there are more crashes in this game than there are in other early access games.
Stockpile nonsense. I can put a stockpile directly next to a place that needs stuff that that stockpile and still get insufficient resources. I’m trying to be quite smart but it’s not working, so I blame you. I am going to try predictive stock control and if that works, I take back everything I said and you’re a genius, but if it doesn’t work I’m just bothered that onsite stockpiles are too small and external stockpiles don’t work very well. Please consider making the onsite stockpiles larger if they need to be larger.
Processes vs Technologies in the research screen. Yes, I know there is a difference, but the dichotomy isn’t something that’s just instant in my brain at least, so I end up looking through both panes to find something.
Body style. The idea of a design studio is great, but it doesn’t come early and it is expensive and fully gates my ability to do any other body styles. Perhaps consider allowing me to do a compact car earlier, but that might require reworking this whole concept. You’ve painted yourself into a corner even though the yoyos are in fact lovely.
Conveyer layout is kind of hellish given that the UI at very least appears to want to charge me a lot of money for laying over an area more than once. I want to be able to draw a line and hang a right. I don’t mind having to do that in two steps if it’s not going to cost me a lot, but if it’s cheaper to allow the UI to pick a path that is dumb from my perspective it shouldn’t cost me less money to do that.
Car Stock/Sales verus Car Designs. Is my sedan underpriced? I have to go into car stock/sales to find out. Okay, it’s underpriced. Now I have to go into Car Designs to increase the price.
Show factory efficicieny statistics versus current cash balance. I want to know if I should build cameras onsite. I have to go into current cash balance to find out what they cost, then I have to go into show factory efficiency statistics to see how many I use. I can’t look at this and try to make any sort of informed decision – I’d have to pause the game and spreadsheet this to try to figure out what to start producing onsite first, and even then I probably can’t do it. So I’m flying blind in this whole aspect of the game and your UI isn’t helping. I have quite a few hours in and I haven’t tried to build anything onsite and I’m scared to try.
Windows in general, when I open one and look at stuff, then go to open another and look at other stuff, the first one should close automatically, more often than is true now. Maybe I’d want both of them open but I haven’t found a case of this in my noob travels.
The features page in show factory efficiency statistics is lovely but so far useless since I can get approximately the same information at a glance in the models page, as alerts appear to tell me that all of my competitors have headlights that move.
In the car design page, it’s sort of all about the individual feature pricing listbox, which feels too short given how awesomely important it is. It’s kind of hellish to scroll through it mid-game.
In the components pane (I’m inconsistent about what to call things, sorry), this is essentially a two column sorted list. How you do it is that the highest sorted item is at the top of the left column, and the second highest is at the top of the right column. The third highest is the second item in the left column, and the fourth highest is the second item in the right column. This is madness. Please sort all the way down the left, then all the way down the right. There is another pane where you do the same thing, I think, and it’s madness there, too.
Income graph in the balance screen is amateurish and spikey and I can’t learn anything from it after the first five minutes of the game. The overview pane is much better and I also like the pie chart in the expenses pane. The prices pane is an outrage because I can’t make any use of that information unless I take a picture of it with my phone, and probably not even then, because these are numbers that look delicious but I can’t figure out how to use.
Car designs page, you have Name/Style/Price as buttons you can press to sort stuff, but this is poorly done because I have to sit there and stare at it before I can figure out what is being sorted, by what, and in what order. This is painfully incomplete.
Very promising game.