Continued from the carrier thread:
this could be a game mode on its own. In Demigod, gates spawn soldiers and by capturing a gate you change control. well apply that to space combat. Each side has a gate. there is initial fleet setup, and based off that setup the player and ai gain reinforcements. the objective is then to shut down the opponents gate, by blowing it up gratuitously of course the reinforcements could be random from the ships designed for that faction. so even if you’re starting fleet is doing very well, the ai could suddenly spawn a ship from its arsenal that counters you, and back and forth.