Here is my plan for a new mod-a mod which expands your options with your military, and adds war to the game.
What this mod does is adds a new simulation value (military) which is affected by a series of new policies-some not removable, and others you can choose if you want or not.
Some policy ideas for this mod for now: Air Force, Navy and Army (all not removable,) Officer Corps (adds training for your officers-quite a boost for a good army,) Arms Development (A cheap way to expand your potential,) Nuclear Arms Policy (Expensive, but a great weapon, and will win wars (if you use them…,) Space Weapons Development (Can be seen as a waste of money, but if you make a breakthrough, your military will have its potential exponentially raised,) Air Defense (Protects your people from air attack during wartime,) Special Forces (Won’t win wars, but a very useful extension to your army,) Chemical Weapons Policy (Will damage relations, but makes your troops a lot more damaging,) Biological Weapons (Work same as chemical weapons, except cheaper and less effective,) Artillery Corps (Good for your army-supports your troops in the field.)
Some of those will most likely be cut before this mod is released (for streamlining.)
The ‘War’ part of this mod is quite complex-your nations attitude to war is managed through a policy (Attitude to War-on a scale from ‘Defensive Only (no war messages)’ to ‘Overwhelming Force (Many war messages)’
Skip this part if you don’t understand modding-its all technical mumbo-jumbo for a few lines.
Occasionally (depending on your nations attitude to war) you will get a dilemma asking you if you want to invade the nation in question-this gives a boost of 100% to a simulation variable-‘War’-which is hidden.
War-related events and dilemmas will only trigger when that simulation value is at 100%
After a while (depending on your choices-) the war will end in victory or defeat for your nation-which will send the ‘War’ value back down to 0%
So, what effects your victory in the war?
Your military spending-some choices affect it more then others
Choices made in dilemmas
Events (some of which are just bad luck-think Iraq and Vietnam)
Finally, if you can persuade any other nations to join you in your struggle (will be the last feature added-may even tie in with TomPhil’s State Union mod-if that is OK with him of course)
So, what dilemmas or events will there be?
Dilemmas:
Will you drop a nuke on the enemy?
How far will you go?
Appointing a new general.
Launching air strikes
Invading the whole countries, or just the ‘good’ parts
Assassinations
Chemical\Biological warfare?
Events:
General Assassinated!
Hostile Tactical Nuke (Only when you invade richer nations)
Air Raid on our city!
Enemy Invasion of our land!
Getting this all to work will obviously be quite hard, so if you have any ideas on how to tie the whole thing in together, feel free to ask.
Thanks.
Ill be expecting to launch the first version of this mod in a few days-depending on time.