Any possibility of per country voter group correlation?

name overriden joins percentage influences
# Socialist 1 0.1 # StateEmployees,0.2 TradeUnionist,0.25
# Capitalist 1 0.25 # TradeUnionist,-0.25 SelfEmployed,0.2
# Retired 0 0.19 # Commuter,-1.0 SelfEmployed,-1.0 StateEmployees, -1.0 Parents,-1.0 Young,-1.0
# Commuter 0 0.7 # Retired,-1.0
# Patriot 0 0.1 # EthnicMinorities,-0.2
# Motorist 0 0.32 # Environmentalist,-0.2
# Liberal 1 0.27 # Religious,-0.2 Environmentalist,0.1 Young,0.15 Retired,-0.15
# Religious 0 0.05 #
# TradeUnionist 0 0.2 # SelfEmployed,-1.0
# SelfEmployed 0 0.15 # StateEmployees,-1.0 TradeUnionist,-1.0 Retired,-1.0
# Environmentalist 0 0.09 # Motorist,-0.2
# Wealthy 1 0.09 #
# Poor 1 0.25 #
# MiddleIncome 1 0.41 #
# Parents 0 0.37 # Retired, -1.0
# Farmers 0 0.08 # Commuter,-1.0 Retired,-1.0
# StateEmployees 0 0 # SelfEmployed,-1.0
# Conservatives 1 0.24 # Religious,0.25 Environmentalist,-0.1 Retired,0.15 Young,-0.15
# Young 0 0.17 # Retired,-1.0 Environmentalist,0.15
# EthnicMinorities 0 0.3 # Patriot,-0.2
# _All_ 1 1 #

The table shown above is a section of votertypes.csv in the game. These ‘influences’ modifiers are assumed to be similar to other ordinary membership modifiers with a unique difference - it’s only effective to those who are in that voter group. For example, TradeUnionist,0.25 in the ‘Socialist’ line means only socialist voters are going to have +25% higher membership, possibly leading to more trade unionists among socialists.

While it’d be very glad if I can target those conditional membership variables with influence links, I understand that it would be quite complicated to grasp at first glance. Still, I think introducing such elements to each missions can lead to interesting results. Some countries might have considerably more self-employed voters in the poor group. The retired in other countries may be more liberal/conservative because of historic backgrounds. The poor may be more patriotic in EU countries. And many more.

Any chance this can be made available?

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