Hello, newcomer here, thanks to Steam’s totally-lost-it weekend sale. I’ve always been a huge fan of setting up ship designs and playing mock battles with them. Always had a soft spot for tinkering games like this one.
Also, big ship battles fan, sci fi fan, and totally into the gratuitous nature of this game
Problem is, I cant design worth !
Sure I know how to set up properly-ranged craft, with a short, mid, and long range base of fire in the form of a cruiser armored and shielded to the gills, a fire support cruiser, and then missile/EMP frigates in the back. I’ve even beaten about 85-90% of the singleplayer challenges up to the last difficulty level.
Problem is, I won all of those with designs that, if brought online, would probably get their stuff handed back to them in a really small body bag. Let alone the fact that I won these challenges by the skin of my teeth, getting lucky by the roll of the dice, and oftentimes earning little to no honor in the process.
Obviously, someone like myself with some time to burn at work, decided to go forum searching on here on tips, tricks, and etc of good ship design. Yes I’ve read the manual, and I’m no idiot with math, so I know modules can fit in hardpoints and the like…
Instead, I found benchmarks that are near-impossible to match in the ship creator, leading me to think either you guys play modded games online, or I’m SOL due to lack of honor and thus, lack of modules.
I mean, seriously?!
-frigates at 400-600 creds with .4-.6 speed
-frigates with dual tractor/antifighter missile pods
-fighters with 2.5 speed
-cruisers that stay under 3k and yet pack 3x shield and armor, with weapons
-cruisers with two guidance scrambles and a pd, and consider that as normal
-cruisers with .3+ speed
How do you people manage this?! Is there some sort of unwritten rule not to speak of the tricks of the trade due to the nature of “multiplayer” in this game?