Well, while messing around with my latest attempt to gamebreak, I found something newish, not quite a gamebreak, and not directly linked to my original intent. I was looking through my captured designs, as that’s one way I can learn to be better at constructing ships, and came across an Alliance armor tank, with i think it was 76.something armor. I looked at it, and saw what was to me, a fundimental flaw in it: it had a power plant. It’s inclusion dropped the armor value of the ship.
I decided to divise an armor tank. Hull requirements were: power at or greater then 9. And an Armor Bonus. Well, I got an armor tank to 86.something armor. WITH a repair module, and an offensive missile so it can kind of keep agro. What’s your guy’s best build?