I rarely bother with armour any more:
- It’s so easy to slash through armour with the right weapons mix (one cruiser beam laser on each cruiser does the trick nicely,) that you barely get to reflect any damage unless you very heavily stack the armour.
- Which mostly just leaves us with the HP absorbed… Not much better than you get from other modules, which do other nice things too, like shoot stuff.
I don’t see much value in armouring just to stop fighters, I think it’s more efficient to field some antifighter ships - if I lose one cruiser in the process that’s still a ‘win’ compared to the cost invesment of otherwise useless armour.
Yes, this is the problem… And ‘retaliate’ orders make your ships pretty much ignore any tanks, in favour of hitting the damage dealers. Cruiser beam lasers tend to eat through even ridiculous armour fairly quickly, anyway, so I tend not to bother with ‘retaliate’ unless I’m expecting to fight a front row of tanks.
EDIT: Afoxi - yeah, that looks expensive as a antifighter escort. I’d say it’s better to have them lag behind a bit, and let them be fragile. If fighters are proving to be a big problem, and the enemy is smashing your frigates, consider fielding some antifighter cruisers instead (tractor beams and/or cruiser defense lasers can work wonders, and the enemy can’t ‘snipe’ them out of your fleet as easily as they can frigates.)