Id imagine this might interest most people here, it seems pretty good. Nice read. Obviously, when a battle gets gratuitous the physics all change. Because of quantum gratuity flux. Duh.
A couple of points he missed, a fighter could eject a chemical rocket backwards to boost its speed, it its quick turning a flat shape might be best, to stay at the edges of the battle and present a small profile. Also a fighter could drop a rocket downwards (small amount of momentum) which then turns on its engine, saving momentum.
I cant believe i didnt realise that the mass of an object wouldnt effect the speed of a craft, just the acceleration. I wonder what theis would be like in this game? Could be interesting, especially if you have a cruiser sized tractor beam, that could screw up a ship with crap acceleration that was going fast. More tactics can be a good thing, though more complication can be alienating…
Also, you could really armour a fighter, and launch it from a carrier, meaning it would already be at its max speed. Screw manuvarability. 7 speed fighters are so hard to hit