So, I’m much farther along in the game now than ever. And just some observations regarding balance. Yes, I am fully aware this game is still very early in development. I believe in early feedback to prevent future issues.
So, I wanted to get a wheel and tire manufacturing process going, but I have a few concerns. Numbers used are “for example”, I didn’t write them down.
Lets talk production… to import a single tire costs $X, tire station takes what 5 seconds? 4 tires per car, so $5(X). Now to MAKE the tires, station takes almost 8 seconds per tire. I’d need 5 of these stations to make enough tires for one tire installation station. Each of those requires power and people.
Basically, the cost for wages and power negates any benefit of building these on site.
The next thing that I’ve been fighting are the resource importers. I am making exhausts, but my line isn’t using them. It still imports all the exhausts. Can we please get a way to limit what the resource importer is allowed to import? I want to force the system to use my in-house exhausts.
Stockpile needs a slot for import and a space for export, separated, so I can keep my processes separated.
Lastly… I think the BIGGEST request I have, is to allow us to build the engine on a different line, and deliver the full completed engine to an installation station. This would help as Valve installation is by far the biggest bottleneck my factory experiences.