(side note: Cost is relative, and not based on the current cost of things)
- Small, cheap, fast and easy to fly.
- Their speed should make them near-invincible, unless they get slowed
- Weapons should have a chance on a critical hit. A critical hit means that whichever module is hit is destroyed, independent on size of module or ship. It does not do more damage on the hull.
- Cost: 1, Speed: Fastest, Can hit: All.
- The ultimate in anti-fighter technology
- Has a number of very high tracking, low damage lasers and missiles
- Is the only ship that can use the multipoint tractor beam
- Cost: 3, Speed: Fast, Can hit: All, uneffective against Missiles
- The ultimate in anti-missile technology
- Is the only ship that can use advanced missile-tracking technology (e.g. can detect duds)
- While other ships can use anti-missile technology, this ship should be double effective with these weapons.
- Cost: 3, Speed: Fast, Can hit: All, uneffective against Fighters.
- The ultimate in repairs and other fix-me-up’s
- Is the only ship that can use range extenders for external repair and shield restoration modules
- Is double effective with external repair and shield restoration modules
- Cost: 8, Speed: Normal, Can hit: Seldom hits fighters, uneffective against all.
- The brunt of the damage, and the brunt of the armor
- Is double effective with weapons and armor compared to the rest of the fleet.
- Cost: 8, Speed: Normal, Can hit: Seldom hits fighters, Effective against all (but fighters).
- Oh, my lord, what is tha…
- Is 4x effective with armor compared to the rest of the fleet
- 360 degrees weapon hardpoints are rare
- Is uneffective with ‘normal’ weapons, will only do half damage with these compared to the rest of the fleet (quarter damage compared to cruisers)
- Has special ‘doomsday’ weapons. These weapons are extremely slow firing, but can destroy a cruiser in a single shot, or multiple smaller ships in a line (e.g. Doomsday Missile Launcher, Doomsday Laser)
- Is very, very, VERY expensive. You better know how to use them~!
- Cost: 40, Speed: Very Slow, Can hit: Only hits fighters ‘accidentally’, seldom hits gunships or frigates, devastating against cruisers and destroyers.