Beta 1.16 Crash in Ship Designer


#1

While using GSB2 in Windowed mode, it crashes in the ship designer after I have loaded one of my ships and I have switched to the Visuals tab.

[22:52:44:578]- ----DEBUG FILE----
[22:52:44:578]- GSB Debug File. App version Beta 1.16
[22:52:44:580]- Desktop resolution is 1920 x 1080
[22:52:44:598]- Initialising Sound Engine
[22:52:44:626]- Finished Initialising Sound Engine
[22:52:44:695]- Attempting to initialise steam
[22:52:44:695]- Steam initialisation failed
[22:52:44:695]- Initialising Direct3D
[22:52:44:759]- Initialising global vertex buffer
[22:52:44:759]- creating render targets
[22:52:44:976]- success in initialising 3D
[22:52:45:667]- GBufferedFile failed to open file [data/dlc.txt]
[22:52:45:677]- server/getmymessages.php?&username=REDACTED&id=REDACTED&lastmessageid=0
[22:52:45:677]- server/getmymessages.php?&username=REDACTED&id=REDACTED&lastmessageid=0
[22:52:45:677]- Start of SIM_Internet::OpenLink
[22:52:45:682]- End of SIM_Internet::OpenLink
[22:52:45:682]- SIM_Internet::DownloadFile(C:\Users\Doug Game\Documents/My Games/GratuitousSpaceBattles2/web/messages.txt)
[22:52:45:937]- SIM_Internet::DownloadFile ends
[22:52:46:185]- Vertex Buffer Released
[22:52:48:692]- Ship Design not found ->:…\src\SIM_ShipDesignManager.cpp 374

Errors.txt has many iterations of the following error:

15/2/2015 - 22::53 - D3DERR_INVALIDCALL
15/2/2015 - 22::53 - failed
15/2/2015 - 22::53 - Untranslated HRESULT [1]
15/2/2015 - 22::53 - Shader Effect failed to find technique


#2

Yikes, do you have the details of your video card, and if you happen to know what pixel shader version and directx version it supports?


#3

It is an ATI Radeon 6800 line. I have no idea what version of pixel shader it supports. Dxdiag says that I am using Directx version 11. Below are screenshots from dxdiag.




#4

Can you paste in drawdebug.txt as well. It seems to have problems with shaders, and yet your card sounds new enough that they really shouldn’t be a problem.


#5

Initialising 3D Engine in windowed mode Driver : aticfx32.dll Description : AMD Radeon HD 6800 Series DeviceName : \\.\DISPLAY1 Checking For Shader Support NumSimultaneousRTs:4 hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0) About to Create 3D Device with width: 1440 and height : 900 Attempting hardware Vertex Processing Finished initialising 3D Engine Initialising Render target of 1440 X 900 rt_offscreen1 rt_offscreen1 Initialising Render target of 1440 X 900 rt_offscreen2 rt_offscreen2 Initialising Render target of 1440 X 900 rt_transition rt_transition Initialising Render target of 1440 X 900 rt_unlit rt_unlit Initialising Render target of 1440 X 900 rt_distortion rt_distortion Initialising Render target of 1440 X 900 rt_depth rt_depth Initialising Render target of 1440 X 900 rt_selection rt_selection Initialising Render target of 1440 X 900 rt_lightmaps rt_lightmaps Initialising Render target of 1440 X 900 rt_lens_dirt rt_lens_dirt Initialising Render target of 1 X 1 rt_sunstore rt_sunstore Initialising Render target of 720 X 450 rt_bloom1 rt_bloom1 Initialising Render target of 360 X 225 rt_bloom2 rt_bloom2 Initialising Render target of 360 X 225 rt_bloom2a rt_bloom2a Initialising Render target of 180 X 112 rt_bloom3 rt_bloom3 Initialising Render target of 180 X 112 rt_bloom3a rt_bloom3a Initialising Render target of 90 X 56 rt_bloom4 rt_bloom4 Initialising Render target of 90 X 56 rt_bloom4a rt_bloom4a Creating shader from file:[data/shaders/alphacombine.fx] Creating shader from file:[data/shaders/alphacombine2rt.fx] Creating shader from file:[data/shaders/alpha_fromtexture2.fx] Creating shader from file:[data/shaders/bloom.fx] Creating shader from file:[data/shaders/bloomblurx.fx] Creating shader from file:[data/shaders/bloomblury.fx] Creating shader from file:[data/shaders/blueprint.fx] Creating shader from file:[data/shaders/brightpass.fx] Creating shader from file:[data/shaders/camoflage.fx] Creating shader from file:[data/shaders/complex_engine_glow.fx] Creating shader from file:[data/shaders/composite_normalmap.fx] Creating shader from file:[data/shaders/default_noeffect.fx] Creating shader from file:[data/shaders/depth_blur.fx] Creating shader from file:[data/shaders/depth_merge.fx] Creating shader from file:[data/shaders/design_unlit.fx] Creating shader from file:[data/shaders/distortion.fx] Creating shader from file:[data/shaders/force_texture_black.fx] Creating shader from file:[data/shaders/greyscale.fx] Creating shader from file:[data/shaders/highcontrast.fx] Creating shader from file:[data/shaders/hologram.fx] Creating shader from file:[data/shaders/lensdirt.fx] Creating shader from file:[data/shaders/lightmap.fx] Creating shader from file:[data/shaders/lightmap_composition.fx] Creating shader from file:[data/shaders/lightsout.fx] Creating shader from file:[data/shaders/multiply_sunbright.fx] Creating shader from file:[data/shaders/nebulalightning.fx] Creating shader from file:[data/shaders/normalmap.fx] Creating shader from file:[data/shaders/normalmap_mirrorx.fx] Creating shader from file:[data/shaders/normalmap_preview.fx] Creating shader from file:[data/shaders/occlusion.fx] Creating shader from file:[data/shaders/redden.fx] Creating shader from file:[data/shaders/rockwall.fx] Creating shader from file:[data/shaders/rotate_normal.fx] Creating shader from file:[data/shaders/selection.fx] Creating shader from file:[data/shaders/shader.fx] Creating shader from file:[data/shaders/shadow.fx] Creating shader from file:[data/shaders/shieldblast.fx] Creating shader from file:[data/shaders/shieldgrid.fx] Creating shader from file:[data/shaders/shields.fx] Creating shader from file:[data/shaders/splat.fx] Creating shader from file:[data/shaders/splatemit.fx] Creating shader from file:[data/shaders/stencil.fx] Creating shader from file:[data/shaders/streakspot.fx] Creating shader from file:[data/shaders/streak_precheck.fx] Creating shader from file:[data/shaders/sunbrightscaled.fx] Creating shader from file:[data/shaders/sunstore.fx] Creating shader from file:[data/shaders/survival1.fx] Creating shader from file:[data/shaders/yellowboost.fx] Creating shader from file:[data/shaders/zbuff.fx] Creating shader from file:[data/shaders/zcompare.fx] Creating shader from file:[data/shaders/zcompareGUI.fx]