While using GSB2 in Windowed mode, it crashes in the ship designer after I have loaded one of my ships and I have switched to the Visuals tab.
[22:52:44:578]- ----DEBUG FILE----
[22:52:44:578]- GSB Debug File. App version Beta 1.16
[22:52:44:580]- Desktop resolution is 1920 x 1080
[22:52:44:598]- Initialising Sound Engine
[22:52:44:626]- Finished Initialising Sound Engine
[22:52:44:695]- Attempting to initialise steam
[22:52:44:695]- Steam initialisation failed
[22:52:44:695]- Initialising Direct3D
[22:52:44:759]- Initialising global vertex buffer
[22:52:44:759]- creating render targets
[22:52:44:976]- success in initialising 3D
[22:52:45:667]- GBufferedFile failed to open file [data/dlc.txt]
[22:52:45:677]- server/getmymessages.php?&username=REDACTED&id=REDACTED&lastmessageid=0
[22:52:45:677]- server/getmymessages.php?&username=REDACTED&id=REDACTED&lastmessageid=0
[22:52:45:677]- Start of SIM_Internet::OpenLink
[22:52:45:682]- End of SIM_Internet::OpenLink
[22:52:45:682]- SIM_Internet::DownloadFile(C:\Users\Doug Game\Documents/My Games/GratuitousSpaceBattles2/web/messages.txt)
[22:52:45:937]- SIM_Internet::DownloadFile ends
[22:52:46:185]- Vertex Buffer Released
[22:52:48:692]- Ship Design not found ->:…\src\SIM_ShipDesignManager.cpp 374
Errors.txt has many iterations of the following error:
15/2/2015 - 22::53 - D3DERR_INVALIDCALL
15/2/2015 - 22::53 - failed
15/2/2015 - 22::53 - Untranslated HRESULT [1]
15/2/2015 - 22::53 - Shader Effect failed to find technique
Yikes, do you have the details of your video card, and if you happen to know what pixel shader version and directx version it supports?
It is an ATI Radeon 6800 line. I have no idea what version of pixel shader it supports. Dxdiag says that I am using Directx version 11. Below are screenshots from dxdiag.
Can you paste in drawdebug.txt as well. It seems to have problems with shaders, and yet your card sounds new enough that they really shouldn’t be a problem.
Initialising 3D Engine in windowed mode
Driver : aticfx32.dll
Description : AMD Radeon HD 6800 Series
DeviceName : \\.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1440 and height : 900
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 1440 X 900 rt_offscreen1
rt_offscreen1
Initialising Render target of 1440 X 900 rt_offscreen2
rt_offscreen2
Initialising Render target of 1440 X 900 rt_transition
rt_transition
Initialising Render target of 1440 X 900 rt_unlit
rt_unlit
Initialising Render target of 1440 X 900 rt_distortion
rt_distortion
Initialising Render target of 1440 X 900 rt_depth
rt_depth
Initialising Render target of 1440 X 900 rt_selection
rt_selection
Initialising Render target of 1440 X 900 rt_lightmaps
rt_lightmaps
Initialising Render target of 1440 X 900 rt_lens_dirt
rt_lens_dirt
Initialising Render target of 1 X 1 rt_sunstore
rt_sunstore
Initialising Render target of 720 X 450 rt_bloom1
rt_bloom1
Initialising Render target of 360 X 225 rt_bloom2
rt_bloom2
Initialising Render target of 360 X 225 rt_bloom2a
rt_bloom2a
Initialising Render target of 180 X 112 rt_bloom3
rt_bloom3
Initialising Render target of 180 X 112 rt_bloom3a
rt_bloom3a
Initialising Render target of 90 X 56 rt_bloom4
rt_bloom4
Initialising Render target of 90 X 56 rt_bloom4a
rt_bloom4a
Creating shader from file:[data/shaders/alphacombine.fx]
Creating shader from file:[data/shaders/alphacombine2rt.fx]
Creating shader from file:[data/shaders/alpha_fromtexture2.fx]
Creating shader from file:[data/shaders/bloom.fx]
Creating shader from file:[data/shaders/bloomblurx.fx]
Creating shader from file:[data/shaders/bloomblury.fx]
Creating shader from file:[data/shaders/blueprint.fx]
Creating shader from file:[data/shaders/brightpass.fx]
Creating shader from file:[data/shaders/camoflage.fx]
Creating shader from file:[data/shaders/complex_engine_glow.fx]
Creating shader from file:[data/shaders/composite_normalmap.fx]
Creating shader from file:[data/shaders/default_noeffect.fx]
Creating shader from file:[data/shaders/depth_blur.fx]
Creating shader from file:[data/shaders/depth_merge.fx]
Creating shader from file:[data/shaders/design_unlit.fx]
Creating shader from file:[data/shaders/distortion.fx]
Creating shader from file:[data/shaders/force_texture_black.fx]
Creating shader from file:[data/shaders/greyscale.fx]
Creating shader from file:[data/shaders/highcontrast.fx]
Creating shader from file:[data/shaders/hologram.fx]
Creating shader from file:[data/shaders/lensdirt.fx]
Creating shader from file:[data/shaders/lightmap.fx]
Creating shader from file:[data/shaders/lightmap_composition.fx]
Creating shader from file:[data/shaders/lightsout.fx]
Creating shader from file:[data/shaders/multiply_sunbright.fx]
Creating shader from file:[data/shaders/nebulalightning.fx]
Creating shader from file:[data/shaders/normalmap.fx]
Creating shader from file:[data/shaders/normalmap_mirrorx.fx]
Creating shader from file:[data/shaders/normalmap_preview.fx]
Creating shader from file:[data/shaders/occlusion.fx]
Creating shader from file:[data/shaders/redden.fx]
Creating shader from file:[data/shaders/rockwall.fx]
Creating shader from file:[data/shaders/rotate_normal.fx]
Creating shader from file:[data/shaders/selection.fx]
Creating shader from file:[data/shaders/shader.fx]
Creating shader from file:[data/shaders/shadow.fx]
Creating shader from file:[data/shaders/shieldblast.fx]
Creating shader from file:[data/shaders/shieldgrid.fx]
Creating shader from file:[data/shaders/shields.fx]
Creating shader from file:[data/shaders/splat.fx]
Creating shader from file:[data/shaders/splatemit.fx]
Creating shader from file:[data/shaders/stencil.fx]
Creating shader from file:[data/shaders/streakspot.fx]
Creating shader from file:[data/shaders/streak_precheck.fx]
Creating shader from file:[data/shaders/sunbrightscaled.fx]
Creating shader from file:[data/shaders/sunstore.fx]
Creating shader from file:[data/shaders/survival1.fx]
Creating shader from file:[data/shaders/yellowboost.fx]
Creating shader from file:[data/shaders/zbuff.fx]
Creating shader from file:[data/shaders/zcompare.fx]
Creating shader from file:[data/shaders/zcompareGUI.fx]