Beta 1.19: Crash with Holoprojectors

I’m getting a lot of crashes in maps with holoprojectors (E.g. Habitat D458). Not finding anything relevant in the logs, I remove all my target painters on a hunch. Besides finding out how much my fleet depends on painters, my crashes clear right up.

A test fleet confirms it:
a painter-guided missile shot, when passing through a holotarget, immediately crashes the game.

Thanks…I’m trying to get to the bottom of this now… …and found it and fixed it for 1.20 thanks!