These are my thoughts after five minutes of playing around in the menus:
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It is near impossible to tell whether an options button in grey indicates on or off, until you check the status of full screen relative to what you’re playing in. These should be something much clearer, like crosses or ticks.
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The highlight colour on the menu is also counter-intuitive. It’s called HIGHLIGHT On my screen with only two resolution options my instinct was to believe 1024x768 was selected, even though my brain knew this not to be the case as I was playing widescreen.
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Serial key box should have a “Paste from clipboard” function to prevent alt-tab tests of memory, or ctrl-v should work. The paperless game and all that.
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Components should be sortable by parameters such as name, cost, etc.
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Name sorting of components should not result in the following order “Fusion Engine II – Fusion Engine III – Fusion Engine”
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The additional stats window should be closed as well as opened using the graph button, as there is nothing to do with that window except close it there is no reason for the additional mouse movement necessary to do so.
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The ship design “Load” list should provide some kind of summary of the ship, hull size and cost would be a start. This would also allow for the ordering of the ships according to what you need at that time. Filtering would be an added bonus “Show me all my fighter designs”. Without this it will become difficult to maintain a large number of designs.
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You only have four races, they should all fit on a single screen without a scroll bar. Failing that it should be a vertical scrolling list to allow the mouse wheel to be used rather than the additional movement a horizontal scrollbar requires. I would personally suggest dropping the flavour text and hiding it behind an “Info” button for each race, thus allowing you to put them all on one screen as a grid using pictures and names.
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“Don’t blame me, blame Microsoft and Video card companies”. I’d point out that it should be a lower case v, but all-in-all I’d recommend just dropping this entire section because it’s invariably setting you up for a fall.
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You have tooltips for everything, but none explaining the options. Which will make a big performance difference? When is motion blur used? etc.
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Might I suggest a benchmark button should performance be a real concern? Your trailer has an exciting battle, just take that and put it behind a benchmark so I can test my settings.
Now I’ll give the gameplay a try