I’ve decided to reserve this effect for some big patch much later. If I stick it in now, I’ll rush it and it won’t be teh awesome. Doing it later will mean the gfx can be better, and I can make sure it’s well balanced. Right now, it will be a single module weapon though, just one with multiple hardpoints. I coded it to shoot a normal beam, or to switch to this fancy system if the beam has more than one hardpoint…
well,if there is gonna be something like an extremely strong laser,which would kind of take the role of “artillerie” in the game,it should be expensive,strong enoguh to blast a cruisers shields down or something of that magnitude,and it should require multiple weapon slots on a ship,for example 6 slots,so you could only place one laser on a ship and make it an dedicated long range weapon.
and to avoid the ridiculous look of an superlaser firing backwards,it should have a kind of firing ark,so that the cruiser the laser is mounted on would have to point his tip at the enemy he wants to attack.
I’m thinking “wave motion gun” from Star Blazers, if I remember the series correctly, it was a uber powerful weapon but to fire it had to drain power from other systems and then it left the ship “adrift” for a few minutes after firing. Gratuitous enough?
I think any super-laser should have the same kind of effect as the fortress based “Thor Hammer” weapon from the Legend of the Galactic Heroes anime. Here’s a video of it in action. Be sure to watch the video for a minute or so until it shows the effects of the shot on the enemy fleet (at 9:25).
How about having a prism-module? If there is a prism-module on a ship, all beam-style weapons fire directly at the prism. The prism redirects all the beams, and fires them as one.
It would be good to make it extra damaging, to balance you could make it only possible to combo the three lasers if the target is dead ahead or something, make the mobile ships have an extra little advantage, or force the ship to drop its shields for a few seconds before and after.