I just gave the thought that Democracy was fundamentally made easier because when choosing the budget to give to a policy, you can basically see pretty accuratly how it will change what.
Maybe there should be a game option to get the game “blinded”, so that all these nice colorfull barres would dissapear. That way, you don’t end up massively investing in drugs because you saw it would allow to get the gang crime down, before discarding it because you can see the threat is not likely to come back… or you don’t put the “youth house” to the max when you see that it only has positive effects.
Of course, this option would be cool if it came with a slight randomisation of the effects of the policies, so that when starting a game you would basically not know to which extend what works… and then you have to do like a real government, that is trying things that should do “x” and finding out if it doesn’t end up doing “y” instead, by monitoring your country.
Of course I don’t know to which extend this can be added to the game, but to my point of view it would offer a bit of added lifetime to the game for those who already know which policy to set when at what budget. Surprise is the spice 8)