Boss battles are a recurring theme that I have seen multiple times through out this forum. because the capability to attack super ship is the distance from the center of the graphic it poses a massive problem for modders . One solution for ‘mobile’ boss battles could be to scale up the physical image size, and by tote the size of the ship in meters, and offset it vertically so that the front of the ship is at the center of the actual image. it might look something like this in an image -
True i haven’t tested it, but in theory it should work. because its hard point are now also offset along the y-axis your ships should be able to get within firing range of the bosses ship, before they do the same. I used the imperial frigate due to shear laziness.
This was something i was particularly excited at coming up with, and massive stations as bosses haven’t really been seen as much as the mobile kind. Because ships with -100% engine speed, and no engines won’t turn the solution for these guys was actually simpler to come up with than the mobile ones. It would involve building a ship graphic that has just a stupidly massive initial size, well depending on how large you want it in the end anyways. It would involve building up a large graphic… And then cutting the station graphic into smaller even pieces. Okay time for an example
Don’t say that no one wants to make a ship of this size, remember the 1gb of awesomeness thread? need i say more?
Say you have a station that you want to be 8000 by 8000 meters long, the center would be 4000 meters. The only weapons i know with that range are modded weapons and those are pretty scarce. divide that in half. now you have 4 ship segments that stand at 4000 by 4000, with a center 2000m in. That’s better some vanilla weapons have that range, same with some modded. or it’s quite possible the soldering fumes are getting to me. Divide those in half again. now you have 8 ship segments each at 2000 by 2000, with a center of 1000, now we are getting some where. divide in half once more, and you have 16 individual segments sitting at 1000 by 1000, and now Most weapons can fire at the centroid at each at 500m. You could go further and have 36 segments at 500 by 500, and have the center of each 250 meters in. plus it would look cool to see ships that are destroyed dynamically one bridge segment at a time. One thing that i considered a theoretical issue of the, graphics wise at least would be that once a segment was destroyed it would leave a shear face on the neighboring ones, and look very VERY ugly. the solution would be overlapping each ship segment, by several pixels, and lining them up perfectly, and tearing the sides so no matter which segment ends up destroyed would look like it has surface damage, the only con to that is that you can’t add burn marks to those rough edges otherwise it would be really obvious that you are being clever. Another fun this about this idea is that you could have ‘overlay’ modules. With a base graphic and make things like bridges, or individual weapons their own ships that would be destroyed individually.
Right now I am working on a station boss, with an NPC race.
[size=50]at this point i don’t really care bout poor spelling or grammer XD[/size]