[Bug 1.59] The 9th Importer's freezing the game


#1

i have the problem that when i build the 9th Importer the game freezes. It doesn’t matter where I build the Importer. I can demolish and rebuild the 8th Importer, but I can’t build more than 8th pieces.

[10:11:25:400]- ----DEBUG FILE----
[10:11:25:400]- Production Line Debug File version: alpha 1.59
[10:11:25:401]-
GetLogicalProcessorInformation results:

[10:11:25:401]- Number of NUMA nodes: 1
[10:11:25:401]- Number of physical processor packages: 1
[10:11:25:401]- Number of processor cores: 6
[10:11:25:401]- Number of logical processors: 12
[10:11:25:401]- Number of processor L1/L2/L3 caches: 12/6/1
[10:11:25:407]- Attempting to initialise steam
[10:11:25:561]- Steam initialisation success
[10:11:25:562]- Requesting steam stats…
[10:11:25:562]- …Steam stats requested
[10:11:25:563]- Steam connection successful
[10:11:25:565]- Desktop resolution is 2560 x 1440
[10:11:25:565]- Windowed but matching fullscreen dimensions == initialising borderless window mode
[10:11:25:566]- Creating main window
[10:11:25:570]- window created
[10:11:25:570]- setting window focus…
[10:11:25:596]- updating window…
[10:11:25:597]- showing window…
[10:11:25:600]- Initialising gfx engine…
[10:11:25:890]- gfx engine initialised
[10:11:25:891]- Initialising Sound Engine
[10:11:25:964]- Finished Initialising Sound Engine
[10:11:25:966]- Playing music: [data/sounds/music/track2.ogg]
[10:11:27:686]- Received stats and achievements from Steam

[10:11:27:687]- STEAMWORKS: 0 files enumerated for workshop

[10:11:31:400]- About to load game: [Hawk Eye Industries 6 10 2018 [0 27]]
[10:11:31:447]- GUI_GetAnimations()->Load() used 2,288 kb of RAM
[10:11:31:464]- GUI_GetMotionAnims()->Open() used 4 kb of RAM
[10:11:31:466]- SIM_GetMarketing()->Initialise() used 64 kb of RAM
[10:11:31:484]- PFactory->Initialise() used 884 kb of RAM
[10:11:31:491]- PTiles = new GUI_Tile used 1,620 kb of RAM
[10:11:31:807]- ptile->Initialise used 128,660 kb of RAM
[10:11:31:875]- GUI_GetFactory()->Initialise() used 130,964 kb of RAM
[10:11:31:884]- SIM_GetResources()->Initialise() used 32 kb of RAM
[10:11:31:885]- SIM_GetVehicleFeatures()->Open() used 20 kb of RAM
[10:11:32:25]- No research parent found for :…\src\SIM_SlotUpgrade.cpp 443

[10:11:32:26]- No research parent found for :…\src\SIM_SlotUpgrade.cpp 443

[10:11:32:27]- No research parent found for :…\src\SIM_SlotUpgrade.cpp 443

[10:11:32:329]- Map Loading used 135,532 kb of RAM
[10:11:33:93]- Slot loading used 222,996 kb of RAM
[10:11:34:40]- Resource loading used 2,060 kb of RAM
[10:11:34:188]- Sales records loading used 36 kb of RAM
[10:11:34:295]- Stock loading used 2,632 kb of RAM
[10:11:34:753]- Game Load complete


#2

Hi, this is almost certainly the multithreading bug, which is resolved in the next patch but is fixed by going to this file:
\my documents\my games\production line\config.txt

and setting:
MAXIMUM_THREADS = 8.00
then saving.

Basically until build 1.60, the game can fail with big factories if your PC supports more than 8 cores.


#3

Hello cliffski,

the fix works. Thanks for the information.


#4

Is this somewhere else with a steam install?


#5

that file is in the same place regardless of where you got the game, although we are patching (hopefully) to 1.60 which fixes this tomorrow.