I can’t remember if I saw this in 1.11 or 1.12, but I had a Fed Buffalo equipped with multiple warhead missiles. Both such cruisers I deployed scored hit percentages in excess of 100%, which I imagine has something to do with the “multiple” nature of those weapons.
This was in the game since I started playing and I don’t think it’d be particularly hard to fix…
Yeah, I’ve noticed that as well. Presumably each successful warhead strike increments the hit counter, while the shot counter is only getting incremented by 1 for the initial launch. Incrementing the shot counter by 5 instead for MIRV launches should work as a fix, though it might be annoying to implement, I dunno.
You are correct. It measures the multiple warhead missiles as 1 shot, but each warhead that hits counts as one hit. I think my record high hit percentage is 230% or so.