I don’t know if something isn’t working right, but armor and shields just seems off to me. A pretty standard cruiser design for me has maybe three fast recharge shields, two heavy armor, and a nano-repair. I was under the impression that damage is split between the three shields. Since they are all the same time they should all go down at the same time. But I’ll notice significant damage done to the armor of these ships before it goes down. I’m pretty positive it’s not fighter damage. They are armored well enough that only critical hits would damage it, and it is not a swarm of fighter around it.
I’ve noticed many times that the armor on a ship like this will be destroyed before the shields go down. Now three fast recharge shields can absorb more damage than two heavy armor, but that just seems off to me.
I also know it’s not disruptor fire because the white bar is never going down. This is also not the new ships AOE explosion damage, because it would happen in the last patch, and happens now even before ships are destroyed.
I can’t figure out exactly what is going on. Maybe it is working right, but I’m not sure.