[Bug] Armor position determines carrier repair

For some reason, this fighter ejects from carriers without ever getting the armor repaired.

[code]hull = Alliance Scorpion Fighter

0 = fighter power II,
1 = fighter_pulse laser,
2 = fighter_engine II,
3 = fighter_armour,

I think it’s the position of the armor that does it. Moving the armor to slot 0 seems to fix it.

that seems like an odd bug, does it repair other stuff placed in that slot? I immagine that would be hard to find out though.

The only thing it doesn’t repair is armor in the final slot.

This still occurs as of patch 1.38.