I’m not sure if this is ‘design as intended’ or a bug, so, let me throw it out there.
When you use disruptor bombs against a ship with multiple shields - in my tests I’ve been using six - the disruptor bombs make almost no impact before the shield stability recharges. However, against a ship with one, the disruptor bombs take the shields down for a short period quite readily.
Surely the idea behind disruptor bombs is to have them to crack big scary shield monsters? Shouldn’t they do about the same amount of damage to shield stability even if there are multiple shields?