[Bug] Cruiser autocannon unable to hit fighters.


#1

I just fielded a fleet of Tribe cruisers with 5 autocannons and 2 super tractor beams each, versus some tribe fighters (speed 2.33)

The autocannons, despite having tracking 3.7 and the assistance of super tractor beams, against these sub-par fighters, didn’t score even one hit.

I’m guessing this isn’t intentional, since the weapon description describes it as being for fast moving targets.


#2

Are they possibly within minimum range?


#3

I’m afraid not. They really are missing.

The autocannon has a minimum range of 30… It’s the kinetic equivalent of the defence laser.

I just ran two tests… 19 squadrons of 2.35 speed unarmoured laser fighters on the opposing side.

28 cruisers with 2 tractor beams and 5 cruiser defence lasers… kills the fighters without losing a ship.
28 identical cruisers with the cruiser defence lasers swapped for the autocannon - which has the same tracking… The cruisers are wiped out without killing a single fighter. There’s a bug :slight_smile:

Just for laughs…
28 identical cruisers with the autocannon swapped for heavy plasma (an big minimum range, and one of, if not the lowest tracking weapon in the game) … The cruisers smash the fighters (gotta love tractor beams.)


#4

I shall investigate today. Thanks for spotting it.

Yup, found it. it’s bad data. I shall have a patch for the tribe done today that fixes it.