A little extra testing, to put some numbers in regarding the conversation about higher speeds apparently favouring fighters.
40 Rebel frigates with no engines, and 6 antifighter missiles each, versus 300 Rebel fighters with 2 rockets and speed 2.99. I ran the battle 3 times at speed 4x, three times at 1x, three times at 0.2x
At 4x rate, the fighters won with 95%, 97%, 97% remaining
At 1x rate, the fighters won with 81%, 85%, 83% remaining
At 0.2x rate, the fighters won with 78%, 78%, 76% remaining
Then I got a bit curious, about a comment I’d seen regarding frame rate… So I ran some more battles again with the action off screen…
4x: 91%, 87%, 89% remaining.
1x: 83%, 83%, 75% remaining.
0.2x: 76% remaining
Sooooo… Running fast speeds seems to substantially increase high speed fighter’s performance against antifighter missile frigates. Frame rate seems to have an impact too, with lower frame rates increasing fighter performance, but really only noticable at 4x speed on my laptop (T7250@2.0Ghz, 8600M GT)
…
Now trying some slower fighters… 2.58 speed rebel rocket fighters.
4x, off screen, 29%, 48%, 27%
4x, on screen, 71%, 71%, 73%
1x, on screen, 10%, 12%, 23%
1x, off screen -20%, -43%, -28% (lost all three battles)
So… The 2.58 speed fighters consistently get a major victory if you watch the battle at 4x, on screen… And get a minor defeat if you cam away and play at 1x…
OK, now 2.58 speed rocket fighters attacking cruiser defence lasers (30 immobile cruisers with 7 cruiser defence lasers each. No shields.)
4x, on screen, 48%, 51%, 54%
4x, off screen, 75%, 64%, 60%
1x, on screen 66%, 59%, 63%
1x, off screen 55%, 57%, 68%
0.2x, off screen, 57%, 58%, 58%
Not at all sure what to make of those last figures.