[Bug] Missiles are flown by hamsters.


#1

Because seriously, they can’t hit the side of 230 meter ship. These GUIDED missiles must be flown by hamsters.

It’s just so terribly illogical I had to put it down to a bug.


#2

Target painters and closing to optimal range? Hamster treats?


#3

Once I start firing fast/multi missiles, it quickly becomes a wonderland of confused missiles. Target painters work wonderfully though.

If missiles are flown by hamsters, are fighters flown by cats?


#4

Logically speaking, when we can fire tomahawk missiles into a hut from a 1,000km away then in the future we would be able to hit a small city floating in space with no problem.

Perhaps all ships in the future come with some sort of ECM as standard


#5

True but as space has no sound, no air resistance or drag, and allows you to shoot at a target so far away it cant be seen with the naked eye with almost zero chance of missing, realistic space battles would suck :smiley:
Think of GSB as the space battles of the 1960s, or as the deliberately low-tech fun formal wars fought by the dwellers in the bookthe algebraist
en.wikipedia.org/wiki/The_Algebraist


#6

I tend to imagine massive ECM wars, and it makes the missiles missing all the time less bad. However, I do think the accuracy for missiles in general would be better improved a bit. Maybe even just by .10 or .15 tracking, or thereabouts… Eh. Not certain. If they flew over the top of ships it would look less bad, I think. Right now even if they ARE hitting you still can’t tell :slight_smile:


#7

Well it’s just, they’re firing megaton missiles at a cruiser, very decent range (like 600) and HALF of them are missing! I was dumbstruck when I saw it. I expect missiles would have perfect accuracy against cruisers (unless it’s some silly one that’s crazy fast (i’ve made one :D)).


#8

Hah, Banks fan too, huh? I thought I detected a slight Culture influence in the default Gratuitous ship names list… (Being unimaginative, I just have the actual Culture ship names list for mine…)