Just got the beta, Excellent game btw. However I’ve run into a…quirk.
I’m on the battles from the start (in particular the 2nd one against the empire (circle ships with lots of fighters)). After attempting to design my own fighter to counter theirs i found i couldn’t…not a problem, more than one way to win this. I then setup some cruisers with excellent defenses and decent beam weapon firepower with a few missile cruisers as backup (remaining ships are just some fighters and missile frigates. I had done this as i had noticed that the the enemies ships seemed…fragile. Who cares about the fighters, if they have no frigates/cruisers i win anyways right? I order all of my cruisers to ignore the fighters by removing the order from the default 3 that show up. Start the fight…and watch my cruisers wander around the screen swatting at the fighters. Its not that the fighters are dangerous…they can’t even break the shields…but the enemy blob easily picks them off one at a time as they have all drifted apart chasing fighter clouds. While they ‘do’ engage the cruisers/frigates if they get within main gun range i don’t have the focused firepower i need…dooming me to a multi-hour match (if i let it go that long). I also tried setting the ‘attack fighters’ order to a priority of 0%, that had the same results.
Am i missing something? (and yes I’m aware that using even longer range weapons would probably work…but i still don’t like that my battle plans aren’t being followed.)
Also a button to blow up your own ships would be…amusing. Insubordination will not be tolerated.