It’s been a very long time since I posted on these forums and I’m glad to see that my old account still works. Anyway, let’s get down to business.
I did a quick scratch to the game and menus mostly and here’s what I came up in a somewhat chronological order. The markings in indents have been made later along the timeline. As I said this indeed is just a very quick scratch which I did over two late nights of short playing sessions.
Yes some of these bugs or suggestions have been listed already and have been fixed but I’ll keep them here just for the sake of it.
The list:
-You can’t cancel the tutorial once you go in the Battle Browser view. It might be better if the game gave you button to “skip tutorial” and a tick box “don’t show this tutorial anymore.” I tried to get back so I could find a place where to insert my product key. (See the picture filesmelt.com/dl/Tutorial_bug_01.png.)
-In other news… I think the game doesn’t ask for the product key at all! This is very big issue!
-Later discoveries prove me wrong. The game just doesn't ask for the serial code immediatelly like all the other games.
-The tutorial windows aren’t movable. Not a big deal but sometimes you may want to have a better look at the things the tutorial is talking about. (See the picture filesmelt.com/dl/Tutorial_bug_05.png.)
-The X at the top left corner is a bit weird. I was expecting the usual “apply/save” and “cancel” buttons but instead the apply button appears only at certain times and the “back” button is at the top right corner. Thankfully I didn’t have my fraps running because I was just going to input the product key the game never asked for. What I mean is that I usually keep my fraps running at top left corner because in most games that corner is left quite empty. Now the frame numbers cover the X pretty nicely and I might have not seen it in a while if I had my fraps running in the beginning on the first run.
You may want to point this out in a tutorial when person gets in options or campaign screen. Just a single time separate tutorial before other tutorials.
-Missing gamma adjustment slider.
-Missing customizable buttons!
-Full stop missing (aka dot) (See pictures filesmelt.com/dl/Tutorial_bug_04.png.)
-Alt+Tabing during unit design tutorial at the moment it starts talking about colouring your units crashes / freezes the game so that music keeps playing but the screen is black. This could have something to do with my previous alt+tabs too which triggered the crash. Memory leak? (Uninstall and reinstall the game didn’t reset the tutorial status. After uninstalling manually delete all the markings from my registry related to the game did nothing. I used search word “gratuitous.”)
-Further test result in constant crashes/freezes during unit designing when the customize button has been pressed.
-Even further accidental tests proove that the game doesn't crash only in unit design but also in main menu if you just alt+tab for too long. However unit design after pressing customize button crashes the game immediatelly. This isn't the case with main menu.
-I discovered that the game saves some files to my documents. This way I could reset my tutorial status. Never mind then.
-And as it crashed the tutorial was over and its state wasn’t saved. You may want to add a flag which finished tutorial triggers so if this kind of unexpected crash happens, the tutorial won’t be over but start from the beginning (here’s where those “skip tutorial” buttons are important.) so you can catch up with the things you missed because of the crash.
-Alt+tabbing doesn’t mute game sounds. This is an useful feature in all games, this should be in GTB too.
-The sound when you pick up an augmentation sounds like the game says: “Error.” or it feels like “It pushes me away.” The downwards behaviour of the sound clip makes it sound like that. I would have expected that sound to play when I try to drop the augmentation into a wrong slot or somewhere on the screen other than the augmentation slot. (On the another note, I really like the sound chosen for equipment when you pick them up. That sounds really good.)
-The “load” window should have same kind of tree structure as the “change hull” window has. This way it would be a lot easier to find correct unit and design of it very fast. Now everything is just throw together on the same list. Good luck identifying to what file each filename actually refers to.
-“Computerised targeting system” says it increases the gun accuracy but it doesn’t say clearly how much it increases the accuracy. Does the effect mean it increases the accuracy by 100% meaning that there’s 0 spread now? I presume this is the case.
-The color change could be shown on the “design” side too. Makes it more fun to look at your creation that way.
-You may want to move the “Top Secret” image a bit farther up in the manual so the last line of the table of contents comes on the same page as rest of the lines instead of going on the new page as one line. (Even though it doesn’t bother there because it says “Good luck soldier.”)
-“9 Editing maps” title is on the other page whereas the text itself is on the other.
-“Rotations: These turn the current emplacement through 90 degrees in either direction. They are used for bunkers and for paths. You shouldn’t have any need to use them for trenches.???” Why there are red question marks in the end? Is the text not correct anymore?
-“10Recordings” There is a space between 10 and recordings because you get it when you copy paste the text but on the manual you cannot see the space there.
-There needs to be undo and redo buttons with the customize option so you can revert back to the previous color and all the way back to first colors you used, or go forward to more recent colors you used. It is very frustrating when you have carefully designed your color theme and have been searching for the colors forever and when you finally find them and are about to save, you misclick and the color is gone and you can’t get it back without a lot of work and thinking what exactly was it.
Maybe even include RGB numerical values which you can input manually. This way it is also easier to screenshot the colors and use them for other units.
-Player should be able to choose which color they want to replace in the “player color” area because there could be colors later in the list which they want to keep and replace some of the earlier ones.
-An ability to hold down your left mouse button and slide your mouse over available colors would be nice so you could easily see the color difference even within 3 pixels of cursor movement.
-There could be a button “Reset to defaul layer color” or something like that which reset the color of that specific layer to default color. Of course there then should be a popup window which asks: “Are you sure?”
-Weg page FAQ: “GTB allows you to play both as the attacker or defender in a battle. it also allows you to design your own unique units to use in either role, from a wide range of modules for weapons, engines, armor etc.” “I” needs to be capital I after dot.
-I hadn’t done anything, only looked at the Battle Browser and the next time I restarted my game and looked at my profile I had 35,410 experience. (See the picture filesmelt.com/dl/Experience_bug_01.png.)
-I went on the first mission and chose major difficulty and clicked the scenario difficulty with adaptive AI. When the tutorial allowed me to move around and with WASD, I got the debug tools too and when I clicked the “classic AI” button I had won before I had even started the the attack or even finished the tutorial. When the tutorial asked me to click on the “start battle” button I couldn’t press it because it wasn’t there any more. Only way out was alt+F4. (See pictures filesmelt.com/dl/Developer_console_02.png filesmelt.com/dl/Developer_console_03.png.)
-You cannot sort the stats list based on the buttons at the top bar of the stats window even the buttons are clickable. (See the picture filesmelt.com/dl/Button_bug_01.png.)
-It would be nice to see some kind of info or tooltips about the unlockable items what they actually do. Rate of fire and shrapnel are quite obvious but there can be items later on which aren’t so self-explanatory.
-The “updating” phase of the game after finishing a mission and clicking continue tends to lead to game ending in a loop or not continuing or connecting to the server properly.
-The clouds are a bit too thick. Also they could become more transparent as you zoom closer to the ground. (See picture filesmelt.com/dl/Clouds_too_thick.png.)
-REALLY FIX THAT ALT TABBING ISSUE. This is… maybe 10-20th time I have to alt+f4 the game in the middle of it.
-The sound splitting between left and right channel is quite harsh and steep. Balancing it so that more sounds are heard in stereo from both speakers for longer time would be nice.
-The information about units really needs to be in one specific order.
Good vs. WHAT
(Protected against WHAT) optional
Weak vs. WHAT
SPEED
(OTHER INFO) optional
Not all randomly put together so you spend a lot of time looking for what attributes this and this unit has and at what it is good at.
-Also grouping units is important. Group mechs together, tanks together, infantry together and sort them in each group based on the price. Finding units from the scroll bar and placing units becomes a lot easier and faster this way.
-Some sort of hot key for unit placement maybe? Maybe right click option to add 10 units to your favorites which you then can recall by pressing 0-9 on your keyboard. Right click, select a number, done, show a star or something to indicate it is in your favorites.
-When pausing a game, alt+tabbing out and then going back into it by clicking the task bar or alt+tabbing in, the game is unpaused but it hasn’t moved forward at all.
-The end siren could be a bit quieter.
-The AI bugged out and the tank got pushed outside the path and it couldn’t get on the path anymore. I lost from a certain victory position. (See pictures filesmelt.com/dl/Path_finding_bug_01.png filesmelt.com/dl/Path_finding_bug_02.png.)
-It seems the AI really has difficulties with Elephant tanks and keeping them on the path. Two more elephant tanks lost their tracks on the path as soon as they took the lead. (See the video youtube.com/watch?v=-wTNNkvn9v0 (video is unlisted) and pictures filesmelt.com/dl/The_moment_path_finding_bugs_out_01.png filesmelt.com/dl/The_moment_path_finding_bugs_out_02.png filesmelt.com/dl/The_moment_path_finding_bugs_out_03.png filesmelt.com/dl/The_moment_path_finding_bugs_out_04.png filesmelt.com/dl/The_moment_path_finding_bugs_out_05.png filesmelt.com/dl/The_moment_path_finding_bugs_out_06.png filesmelt.com/dl/The_moment_path_finding_bugs_out_07.png filesmelt.com/dl/The_moment_path_finding_bugs_out_08.png filesmelt.com/dl/The_moment_path_finding_bugs_out_09.png filesmelt.com/dl/The_moment_path_finding_bugs_out_10.png.)
-For some reason when I record a video from the game, fraps says the FPS is 80 even it should be as low as 40 because fraps caps the frame limit there so the video clips I film won’t be as large as terabytes.
-Further investigation of the video reveals that the video actually was filmed on 40 fps with fraps even the fraps showed that the current FPS was 80. This needs to be fixed so that game let's fraps lower the FPS as much as fraps wants.
-There’s the same error on all tooltips on the sliders when you customize your profile picture. (See picture filesmelt.com/dl/Profile_bug_01.png.)
-The text in the tutorial and in the actual game is mismatched. (See picture filesmelt.com/dl/Text_error_01.png.)
-After restarting the same scenario, the game just instantly crashed.
-Add an option to have visible bars on top of units which indicate their shields, armor and hull so it is a lot easier to follow your units’ health levels and see more clearly where their health starts to drop rapidly so you can adjust to the situation more easily.
-Again the debug console popped up at random and I started clicking on the buttons. When I clicked render targets I got instant victory.
Aaand after that and alt+tabbing in and out of the game crashed it.
-I discovered holding left shift and D at the same time brings up the debug console. Might want to change the buttons to a bit more not so easily discoverable.
-It isn’t meantioned anywhere that double clicking quickly on top of an unit selects all the other same type of units on the screen.
-It is not said how you can cancel target designation from an unit.
-The only available mission online is crashing the game. First it freezes the menus and then crashes it as you hit alt+f4. There seems to be some popup windows on the background saying something as the game is being closed by windows but they only flash on the screen so it is hard to see what they say if they even say anything.
-Alt tabbing out let's you see what the message says. It says "Missing scenario file:.\src\SIM_Scenario.cpp 185"
-Aaand after clicking ok on the popup window, the game crashes.
-The serial code needs its own window so all “Let’s players” can show their user profile as well. Otherwise everyone else can see their serial code and it could get extremely easily and fast stolen because it is visible for everyone so clearly.
That’s about it for now. Most likely more will follow. (Yes the above text is 6x A4 sized papers long.)