That is what I have…can’t seem to get it to work. I have changed size, tried different texture files, changed from png to dds(I couldn’t get engine glows to work until I changed the txt file to engineglow.dds even though the file is a .png ), I have moved the line around in the code, ramped up the size…Am I missing something? I have looked over the tutorial several times, and it seems pretty straight forward?
Assuming your PNG file is the game variety, is the Mac path to your file: mas/[modname]/data/bitmaps/fx/turret_blast_red.png ?
Next I’d look at turret_sprite = “Cr EA OCD_Pulse_Cannon”. Is it defined correctly in mas/[modname]/data/races/[modname].txt? You need the matching suffix in that definition. For example,
[turrets]
Cr EA OCD_Pulse_Cannon = [variable_name].dds,turrets_[modname].png,X
For what it’s worth, Mac’s can use DDS files. A couple other longshots might be:
Is name = “EA Omega Class Destroyer Main Pulse Cannon” unique?
It’s a long name, maybe character limit?
Spaces can be weird cross-platform. Usually best to avoid them in game code items, use an underscore “_” instead.
Your file posted looks correct tho. Will a different texture work? try using an existing game blasttexture. If that works (or not), you’ve narrowed down the issue.
Unrelated, but noted above - it’s a good idea (and traditional) to stick to lowercase letters and underscores for the internal names of things. The user never sees these anyway.
The weapon emplacement itself works, and I get the standard game supplied rectangle in this case purple texture, but I can not seem to get it to override. I edited this particular image, but have done the same with a beam weapon texture and it worked.
Parasites is not available for mac yet (realized that AFTER I bought and downloaded the PC version by mistake.)…I posted a question asking if/when it would be but haven’t gotten a response yet. But this probably means I am not slap happy stupid in this case:D
I have been following this thread for awhile but couldn’t think of any other logical reason other than the ones previously mentioned by the friendly members of this forum, as to why your hitting the problem (as your coding was spot on.) Then i realised that there is a chance that the Mac version may not have yet rolled out all the latest features that GSB on the PC version has.
The down side is that if my guess is correct, the Mac version will not have as of yet:
Flak weapon
Return to sender beams
MaxSim Plasma
RedMarbleGames has a member profile here in the forums. It couldn’t hurt to send them a PM as well as an email asking the question again (nicely of course).
Well Parasites for Mac is out, but apparently GSB for mac should Auto update when it opens and my copy NEVER has. So I have version 1.54, Parasites requires version 1.58, so the expansion didn’t work initially, I had to delete the “Last Stand” order in the deployment file. Bullet textures still isnt’ working, AND I went ahead and purchased the Campaigns pack, and without a serial it doesn’t work. I bought my original copy of GSB from the App Store, I got the original 4 expansions from Red Marble, they didn’t work…so RMG sent me a new install with all the expansion packs, and I either didn’t get the serial, or never did get one.
Heck I even had to install Parasites a piece at a time, like a mod. I am in contact with RMG…it is just frustrating that non of this is working right.