I frigged around with a couple of camouflage builds, and have since completely abandoned them. First, I have a few questions about the camouflage module:
What decides the use of camouflage?
What is the duration of camouflage?
Here is why, or at least my personal favorite during my ignominious use of camouflage:
In one of the challenges, I was getting hammered by fighters. So, I build a front line of anti-fighters and a back-line of camouflage, self-healers. I set the orders to cooperate and vulture. Battle starts, all six cloak. O_o;;… Okaaaay. Fighters hit a few secs later and are destroyed. Frigate and cruiser wave hits. My guys fire a volley, the enemy is still out of range and can’t return fire… four cloak. >_<;; I eventually destroy them, but lose my entire anti-fighter line in the process. For no better reason than my big guns cloak for no apparent reason. When they do, I checked them. They were often at full everything.
This seemed to hold regardless of the orders I use. Now, I think that camouflage has some great possibilities, but I think that it needs to create its own order list. Such that, when you equip camouflage, you have your fighter, frigate, cruiser and then, camouflage on your list of starting orders on the left. When you click on camouflage, some subcategories could be:
Damaged 0-100% (cloak at certain levels of damage)
Distance from target (cloak until you are a certain distance from the enemy)
Target (Cloak if you become the target of # of enemies)