Ah SW Rebellion, it felt so good to sucessfully build a Death Star and crush those rebel scums! Haha good memoriesā¦ If GSBās campaign could also support the concept of āgratuitous agentsā like in SW Reb, that could act to do scouting, recruitement, and some gratuitous space command that would be really a blast!
Still I canāt wait to play the campaign! Keep up the good work Cliff!
Ground battles lacked in certain areas but space combat was another thing altogether, also SW: Empire at War was the only RTS that came close to being the perfect strategy, it had everything:
-non-linear but story driven campaign through galactic conquest instead of strictly scripted series(even disjointed by screen interface) of localized skirmishes through which you are forcefully lead like almost all RTS games do, including Supreme Commander 1,2
-global economy, management of planets and turn based military deployment
-fantastic unit animations, even by todayās standards, check out the animations of Empire mech vehiclesā¦
-space battles, never done so good before or after, until GSB of course
And all of that integrated into one seamless package, SW:EoW is even today a role model of how full-blown strategy games should be made.
When you damaged ships pieces of the ships would be blown off from the rest of it. Destroy a bank of turbolasers? Large bits of debris would be floating around after detaching from the ship. The ship would still be operational, minus the turbolaser bank of course.
In a very large battle there would be an utterly gratuitous amount of wreckage floating about, ships limping around with half of the ship literally missing with destroyed ships plummeting downward to burn up in the planetās atmosphere. Fun times!
If I were to name any game as my favourite all time Gratuitous Space Battler, it would be Freespace 2. Probably also just one of the best games ever, period.
You only played as a single-pilot fighter, but the real setpiece battles came in the form of massive warships several kilometres long blasting each other to pieces with enormous beam cannons and missiles, weaving in your tiny spaceship through clouds of flak and hoping you wouldnāt be annihilated in their crossfire.
Yeah, my only gripe with EaW is that the population limits were really stingy, you could only have 20 popualtion. Given that the Corilian Corvette (think Princess Leiaās ship in episode 4) took up 2 pop and that itās one of the units you can build right from the start, there was never any reason to tech up since by the time you had a good defence you couldnāt build those units because you ran out of room!
I made it so that fighters would spawn infinitely. You could only have a certain number of squads per cap ship at any given time, but if the squad was destroyed a new one would launch to replace it. And I made fighters behave intelligently, so they would automatically seek out and destroy whatever they were designed to engage.
And to compensate I made anti-fighter defenses utterly gratuitous. Not all that accurate, but I hugely improved their range and fire rate.
LASERS.
EVERYWHERE.
D:
Fun times! That and of course adjusting the popcap. Its all saved in .xml files, you can change things with notepad. GSB is like an EaW space battle, but then throw in the campaign as well and its like EaW with customized fleets and even prettier graphics.
Very very soon as in āwithin the next few monthsā or very very soon as in āitās on the way out the door as we speekā? donāt get me wrong Cliff Iām not trying to sound like an a**hole and still planing on buying the story expansion even if itās devopment takes longer than the time it took blizard to get Starcraft 2 on the shelves, itās just that soon is kind of a relative phrase.
Since I bought GSB back in Jan/Feb, whenever Cliff says āsoonā he means within weeks or days. Donāt worry, if youāve waited this long, a little more will be worth it.
actually thats a screw-up! That post was meant to refer to the mac port.
Campaign is still a month away at best. Iām testing it now. it all works, but there are some graphical touches to add, and I expect to run it in a pre-order beta-style for at least a week or two before proper release anyway.
Itās pretty addictive as it is, I just need it to be balanced and not frustrating. I donāt want to rush it, even though I probably canāt justify much more time spent on it.