I was wondering if perhaps you will implement a resource system in the campaign where you would have a limited amount of crew and materials from which ships can be built and repaired so not only would you have to pay attention to have minimal losses but also how much damage you would have to repair on each ship?
I think this would add greatly to the replayability and depth of campaign.
Also will there be a technology tree for unlocking?
For example if you focus on having droids for a crew instead of humans this would benefit you because you would not have to rely on recruitment capacity of academies for your fleet and pilots, reduced power and ship capacity requirements, but the downside would be that your droid crew would not gain experience and be more efficient as quickly as living crew would.
Or something to that effect?
And this would affect weapon types too, for example if you choose missile/projectile branch tree, you would eventually get faster missiles, target painter would have a longer range etc.etc.
Similar to technology trees in Supreme Commander 2 and Sins of a Solar empire.