I made a similar suggestion a while ago. My idea was to have the fighter bombers in a holding pattern for a set time, then release them to attack as normal. This would allow fighter bombers on vulture mode to hang back at the edge and then engaged once the main battle fleets have met.
There was talk of a ‘delayed-deploy’ option for ships. Implementing it as an order had not occured to me, to be honest. That might make the UI for it quite easy.
The idea was that you could have ships that ‘warp-in’ in the middle of the battle, up to a certain time limit (say a minute into the battle).
Some players have hypothesized that this would just mean everyone delaying all ships by the maximum amount, so as not to be surprised by the enemy, so I’m not sure if it has real tactical advantage, other than possibly looking pretty cool.
The tactical advantage, as I see it, would be to have all of my forces hit the enemy at the same time. Ideally, I would like all of my fighters, even if they have different speeds, to reach the enemy at the same time as all of my cruisers and frigates reach their optimal attack ranges with all of these being simultaneous. This is not currently easy to achieve. As a kluge, people anchor fighters to a leading ship with escort orders so that when the anchor is destroyed the fighters are released to attack. A more elegant solution would be preferable.
a delayed entry would also be beneficial for slower fighters. Currently I find that I NEVER use fighter torpedos because they are just too damn heavy and would get shot to pieces if the enemy has other fighters. Its bad enough that torpedo fighters would be slaughtered by a couple cruiser turrets, they shouldn’t have to deal with enemy fighters. so a delayed entry would allow my fighters to close with the enemy, dogfight and take them out. by that time I would have my cruisers close to firing range. then my torpedo fighters jump in, rape the enemy’s shields, and we all go home. lol.