My final big feature to add before release is currently ‘Carrier Modules’.
These are cruiser modules which provide mid-battle repairs to fighters. If fighters have the ‘cautious’ order, they will retreat mid-battle to the nearest cruiser with an intact carrier module, ad dock with it. The carrier module acts like a repair module, but only repairs docked fighters, and also has the benefit that it can repair totally destroyed fighter armor (destroyed ship armor cannot be normally repaired, even by armor modules. Once integrity drops below zero it is written off).
The fighters are repaired in sequence of first come, first served and get released back into battle immediately after repair. The visuals have the fighters disappearing once they reach the ship, and re-appearing once fixed.
Whilst fighters are ‘docked’ they cannot be targeted or tractored or open fire, and are immune to area-of-effect explosions (shielded by the cruiser they are docked within). There is currently no limit to the number of fighters that can be stacked up in the hanger awaiting repair.
Right now, if the cruiser itself is destroyed, or the carrier module destroyed, the fighters are unharmed but instantly ejected. I’m not sure about this, maybe they should be destroyed…
The carrier modules have limited repair supplies just like other repair modules.
This is all planned for version 1.20. I’m currently at the testing stage, and haven’t got the module graphic done yet :D, or balanced out its requirements. I’m thinking high crew (lots of repair technicians).