1. Fixed incorrect or broken effects & costs for EV transition, Plant Based Diets, Judicial Independence, Nuclear Fission.
  2. Changed scaling for simulation values so in ‘value’ mode they show difference from the midpoint.
  3. Added South Korea as a playable country!
  4. Added support for country-specific minister art groups.
  5. Improvements to how sensibly the icons are positioned on the main UI.
  6. UK now has Tobacco Awareness Campaign enabled to reflect the warnings on packets.
  7. Reforestation policy is now slower to implement, and slower to impact the environment.
  8. Synthetic meat research now boosts plant based diets, and pleases instead of upsetting environmentalists.
  9. Improved election analysis screen so it uses tiny people symbols rather than an ambiguous ‘dot’.
  10. Slightly boosted impact of voter ‘complacency’ over time for when they start to take the governments policies for granted.
  11. Fixed a bug that artificially limited how complacent voter groups could be at a lower level than it should.
  12. Party analysis screen now also uses people icons instead of meaningless dots.
  13. Possible fix for rare bug where alt-tabbing to and from the game can lead to ‘phantom clicks’ on items like the next turn button.
  14. Fixed bug where the background fade effect disappeared when canceling an industry privatization.


  1. Improved new game debt slider so it always defaults to the middle and allows zero or doubling the debt.
  2. Added Tobacco Awareness Campaign to the Canada, Australia and Spain missions.
  3. Cynicism has a stronger effect now.
  4. Added a link between inequality (low equality) and violent crime.
  5. Added a link between average temperature and violent crime.
  6. Edits to South Korea Mission: President not Prime Minister, Removed Royal Family, Added State Broadcaster.
  7. Fixed bug where the North Korea threat could we warned about to any country!
  8. New Australia-specific dilemma: Mining on aboriginal lands.
  9. Australia gets a default energy industry boost, and some other values have been tweaked.
  10. Australia now has stronger impacts on CO2 from renewable energy due to good solar power potential.
  11. Fixed bug where the financial cost of situations never seemed to change.
  12. France and Germany now have an EU Contribution situation that costs money, Spain has EU Subsidy situation as income.
  13. Added EU Monetary policy to France, Germany and Spain. Effectively uncancellable Quantitative Easing.
  14. Members of the EU can no longer impose capital controls.
  15. Optimizations to startup, and general UI.
  16. EU countries now have a 4x multiplier to the political capital required to change immigration / tariff rules, due to needing EU agreement.
  17. The US now has custom names for ministers (like sec of state etc…)
  18. The US now has reduced anger at handgun laws from parents, reduced anger at armed police from liberals, and higher default racial tension due to it’s history.
  19. UK now has a monarchy situation.
  20. Added Nuclear Weapons policy.
  21. Fixed tooltips on customise mission screen, and we now hide 3rd party details if not enabled.
  22. Fixed bug where strart of new game added one turn’s deficit to the debt.
  23. Increased Canadian governemnt debt to the correct (much higher) figure.
  24. Private Prisons now also reduce the severity of prison overcrowding.


  1. Fixed exploit where the list of speech soundbytes got recreated each time you launched that window.
  2. Internet censorship and tough handgun laws now slightly boosts security.
  3. Mandatory Microchip Implants also boost security.
  4. Right to Privacy and Mandatory Microchip implants now cannot be implemented together.
  5. Tough Handgun laws now reduce the likelihood of Armed Religious Communities.
  6. Strong intellectual property rights now increase likelihood of the Black market situation.
  7. Labor day holiday now makes trade unionists happy and boost their membership slightly.
  8. At high levels, the telecommuting initiative now boosts worker productivity.
  9. Closing all airports now cannot be combined with a state airline, and vice versa.
  10. Limiting or banning cars in cities now boosts bus usage (which also has a secondary effect on car usage).
  11. Strong alcohol restrictions now encourage organised crime.
  12. All the influences on the Drug Addiction situation now take longer to have an effect.
  13. Legalizing gay marriage can boost the cost of married tax allowances policy by up to 7%.
  14. High speed rail subsidies now reduce the chance of a rail strike.
  15. The Burning holy building event now understandably upsets religious voters.
  16. Nuclear Weapons now upset Environmentalists.
  17. Fixed bug where some text was not translated correctly if the whole language was from a steam workshop mod.
  18. Hospital Overcrowding now contributes after a delay to a Doctors Strike.
  19. Some event & situation balancing, including food banks influenced by inequality and charity.
  20. Drug Addiction will now feed into homelessness.
  21. Oil Demand and time now feed into the likelihood of Power Blackouts (unless mitigated by renewables/nuclear/efficiency).
  22. Added Russian and Polish language!


  1. Removed duplicate effect from firearms laws to armed religious communities.
  2. Removed duplicate impacts on luddite riots.
  3. Fixed some harmless debug warnings about missing neurons.
  4. Intel readouts are now inverted for situations where a policy reduces security effectiveness, such as Press Freedom.
  5. Fixed error where a total ban on handguns actually reduced security, instead of boosting it. Ooops.
  6. Fixed support for names for each slider setting in modded policies.
  7. EU situation now renamed to EU membership, also now boosts stability and foreign investment.
  8. EU countries now benefit from the Erasmus programme, which boosts youth income & happiness and also education.
  9. Import tariffs can now not be implemented by EU members.
  10. Made some impacts of banning low mpg cars scaled by EV transition, and introduced support for inverse variables and 6-variable equations.
  11. Cyberbullying Awareness Policy now slightly reduces Internet Crime.
  12. Universal Basic Income (UBI) cost now quadrupled so it reflects the correct figure.
  13. The Polarization situation now explains its effects better.
  14. Fixed some places where non English text was missing or did not fit nicely.


  1. Payroll tax, property tax, car tax and inheritance tax now also contribute towards the tax evasion situation.
  2. Organised Crime situation now causes corruption.
  3. Low judicial independence now actually causes some corruption.
  4. Banning sunday shopping now decreases liberalism over time.
  5. Doubled the political capital requirements for making changes to competition law.
  6. Added Italy as a playable country!
  7. Massive increase in the economic impact of Organised Crime. (also skewed higher).
  8. EU membership is now shown as a fixed cause of EU monetary policy.
  9. Costs of some situiations adjusted. Inner City Riots lower, Class warfare and other riots/protests much higher.
  10. Added new policy: CO2 awareness campaign. Active for italy, due to school climate lessons.
  11. Competition law is now an uncancellable policy.
  12. Accepting donor demands now boosts corruption, reduces trust and reduces democracy temporarily.
  13. Fixed bug where EU membership and some other special situations seemingly randomly just deactivate.
  14. Some rendering optimisations to improve performance for low-end video cards.
  15. Rebalancing of the maximum level of interest on government debt and the way the credit rating is calculated.
  16. Top conceivable interest on government debt has been reduced to accurately reflect current global economic situation.


  1. Removed duplicate impact on security from mandatory microchip implants (2 appearances on security screen)
  2. Reduced Technology impact of driverless car laws by 50%.
  3. Doubled the cost of Stem Cell policy.
  4. Reduced Technology impact of Technology Colleges by 25%
  5. Boosted Technology impact of Rare Earth Refinement by 100%.
  6. Reduced Technology impact of Technology Grants by 25%.
  7. Illegal immigration situation is now slightly harder to trigger, easier to solve.
  8. The Private Space Program,Armed Religious Communities and Doctors Strike situations are now harder to trigger.
  9. Egalitarian society situation no longer influenced by Education, but needs Gender Equality and low Generational Wealth Gap.
  10. Reduced link between Rare Earth Refinement and Productivity.
  11. Reduced impact of Alcohol Consumption on Productivity.
  12. Reduced default level of Productivity.
  13. Slowed most inputs to the Corporate Exodus situation by 50%.
  14. Slightly easier now to trigger the Teachers Strike.
  15. Plastics Tax and Packaging Tax are now also inputs to the Black Market situation.
  16. Homelessness,Antibiotics-ResitantBacteria,Class War and Food Banks situations now trigger more easily.
  17. Dilemmas rebalanced so some are more frequent, others less frequent.
  18. Bug fix for theoretically fixed situations like EU monetary policy stopping or starting.
  19. Media Monopoly situation now reduces Democracy.
  20. Fixed bug where some values on the ‘disposable income’ screen were inaccurate, or garbled (esp for South Korea).
  21. Car Emissions limit’s impact on motorists income is now scaled by inverse of EV transition.
  22. Cost of body cameras now scaled to numbers of police,community police & armed police.
  23. Fake news now increases chance/effect of Contagious disease situation and boosts racial tension.
  24. Fixed links for minister icons on main screen to correctly show inputs and outputs from them and their sympathy groups.
  25. Education now takes time (2 years) to feed through into a change in Productivity.
  26. Air travel now slower to respond to GDP, but boosts pollution more.
  27. Worker productivity impact on GDP now a gentler curve.
  28. GDP impact on unemployment now a gentler curve.
  29. GDP has a steeper impact on pollution, homelessness and car usage now.
  30. Corruption and average minister effectiveness now shown at the bottom of finance screen. Corruption affects policy costs/income now.
  31. Corruption and minister effectiveness now shown at bottom of finance history for each policy, mouseover shows cost impact of each.
  32. Corruption slightly boosts tax evasion now.
  33. Rebalanced many inputs from state services to state employee membership and unemployment to make them more accurate.
  34. Voter turnout is now generally higher in all situations.


  1. Fixed bug relating to sound card drivers. Sound engine can now be overriden in prefs.ini
  2. Fixed issue where driverless cars situation would not trigger correctly.
  3. Party names can be edited simply by clicking the name instead of the up/down arrow now. (On customise mission screen).
  4. Party names on customize mission screen sorted alphabetically, and scale to whole window if only 2 parties selected.
  5. Fixed a bug where disabling the third party on countries that have it by default was being ignored.
  6. Fixed crash bug when renaming a minister then clicking next turn.
  7. Re-designed immigration system so factors feed into immigration demand, which then applies to illeghal or normal immigration depending on rules.
  8. New gears icon shows and is clickable on a policy or other effect that has additional factors included in its calculations.
  9. Rebalance of GDP at the high end, so that some inputs fade off their effects gradually, making maximum GDP harder to attain.
  10. Pollution now contributes to Respiratory Diseases.
  11. The Real Estate Bubble makes people more socialist.(anger at house prices).
  12. New tab on choose country screen shows special adjustments to the games code made for each country.
  13. Added country flag to election results screen.
  14. Fixed dumb bug where after 49 victory entries in the political compass, the last one got overridden constantly.
  15. Welfare fraud department now boosts Bureaucracy slightly whereas Universal Basic Income (UBI) reduces it.
  16. No achievement checks are now carried out if the game has had political capital disabled.
  17. Private space program now harder to achieve
  18. Socialists now slightly angered by the Gig Economy.
  19. Gridlock and Obesity situations now slightly rarer.
  20. Prison overcrowding now equally reduced by state and private prisons.
  21. Black market situation slightly easier to trigger.
  22. High GDP has a mroe skewed impact on Wages now.
  23. Reduced base impact of Quantitative Easing on GDP.


  1. Agreeing to the Freedom Of Information Dilemma now reduces Corruption.
  2. Resignation dialog now shows effect on voter perceptions of leader.
  3. State Broadcaster now takes a year to implement, and reduces impact of Media Monopoly situation.
  4. UK now has the English language correctly affect Immigration demand, not actual Immigration.
  5. Some UI improvements to the ‘update mod’ and ‘create mod’ screens.
  6. Cancelling driverless car laws after the situation triggers will now end that situation.
  7. Increased worst case main-screen performance on old integrated intel chips from 30fps to 71fps!
  8. Fixed bug where global interest rates showed up as a debt crisis input and would crash if clicked.
  9. Japan added!
  10. Added earthquake and tsunami events
  11. Added back-button to the customise mission screen.
  12. Fixed crash when starting a game, then a 2nd game and hitting the electioneering button.
  13. Adjusted ministers and donors so they are more likely to be sympathetic to groups your party has made relatively happy. (depending on difficulty settings)
  14. Fixed rare crash bug when looking at the financial history of a policy.
  15. Accepting a coalition offer now refreshes the report window to remove the offer.
  16. Fixed bug where the game could get stuck with an uncloseable window on the electioneering / perceptions screen.
  17. Lots of small changes to make maxing out education values harder.
  18. Increased impact of unemployment on violent crime, crime and obesity.


  1. Accidental shooting event now more dependent on the level of violent crime.
  2. Missing translations now added.


  1. The ‘richest company pays no tax’ event now cannot trigger if corporation tax is not active.
  2. A whole bunch of events are now more, or less likely depending upon difficulty settings.
  3. Added lots of overrides so Japan’s religious group behaves like Shinto/Buddhist not christian.
  4. Fixed scroll left button on mission selector.
  5. Fixed display of perceptions and event changes so its more clearly +/- 50%.
  6. Added feature where the player gets quarterly warnings if voter perceptions of them are worryingly low.
  7. Balance changes that generally make it harder to reduce CO2 Emissions.
  8. Illegal Immigration crisis now reduces Global Liberalism and boosts Racial Tension.
  9. Nuclear Fusion and Fission spending now helps stimulate the Private Energy industry.
  10. Fixed bug where maximum value for starting debt for Japan caused an integer overrun and turned negative.
  11. Added UI render-scale slider to options screen to make text and UI bigger or smaller for high DPI screens.


  1. Fixed crash bug when selecting view policy after clicking on a media report in the next turn screen.


  1. National service now reduces unemployment.
  2. Banning coal now has vastly different impacts on GDP, CO2 Emissions and Oil Demand depending on the country.
  3. Support for new overrides that adjust political capital costs.
  4. Stem cells and Handgun laws now twice as easy to adjust in every country but USA.
  5. The impact of Debt Crisis on inflation and business confidence is now much worse at a high level of debt.
  6. Increased the impact of Multinational Tax Evasion on income from sales and corporation taxes.
  7. The player now gets reminded about poor voter perceptions less frequently.
  8. Coalition partners will now not make more than one policy change offer on the same policy, to stay consistent.
  9. Coalition offers that are accepted now correctly count towards voter accusations of policy reversals if you are inconsistent.
  10. Sliders now drawn red and locked, and cancel option grayed out when you have accepted a coalition offer this turn on a policy.
  11. Added 2 new policies: Ban tobacco and Ban alcohol, and presets for each country.
  12. Rebalanced events to make some more likely, some less likely.
  13. The points on the voter approval/voting intentions chart now show percentages as tooltips.(Thanks to Chantern15 for idea).
  14. Rebalanced some dilemmas, and situations. Pollution,Gig Economy & Tech advantage now have a higher trigger and stop level.
  15. Negative impacts of GDP now skewed more strongly at high values of GDP.
  16. It is easier to scroll up and down the load game list using the mousewheel now.


  1. Difficulty slider now influences how frequently assasination attempts can be made.
  2. Fixed bug where the polls screen could not be loaded correctly by the ‘go back’ buttons.
  3. Changed the debt crisis icon so its more understandable.
  4. Difficulty slider now influences chances of a successful assassination attempt.
  5. Difficulty slider now influences the true success chance of a media spin event.
  6. Difficulty slider now influences the final chance of a minister resigning.
  7. South Korea now reverses surname and forename when both are shown.
  8. Changed ‘none’ to ‘minimum’ for many sliders so they are less confusing.
  9. Fixed a bug where new policies implemented due to donor demands didn’t affect cynicism or show up on timeline.
  10. Reduced the political capital cost of the speed cameras policy.
  11. You now cannot cancel any policy the same turn you implemented it, even if it was a donor or coalition demand.
  12. Introduced new ‘Rare Earth Prices’ simulation value, and changed icons for Rare Earth Mining & Crisis so the imagery is consistent.
  13. Adjusted icon sizing algorithm so it ignores the influences upon situations that remain untriggered, to declutter main UI slightly.
  14. A whole bunch of graphs now have percentages shown in tooltips over each point.
  15. A button now pops up on the top left of election results screen after the result to allow you to save a screenshot with one click.
  16. Added Falkland Islands and Russian Ships as new UK-only events.
  17. Added new heatwave and black lives matter events.


  1. Fixed crash bug if a custom party name ended with a space.
  2. The General Media Censorship policy now makes success more likely for media spin events.
  3. Re-balancing of dilemmas, events and situations.
  4. Re-organized the options screen to more clearly show what options affect gameplay, and what options are just user-interface.
  5. Fixed UI bug when dragging horizontal scrollbar sliders with the mouse.
  6. UK has junk food tax to represent the ~$500m a year it gets from the ‘Soft Drinks Industry Levy’.
  7. Technology is slightly harder to raise now.
  8. New policies: Workers Dividends and Cryptocurrency Ban.
  9. New buttons at the top of the new policies screen allow you to sort the list by name, political capital cost or popularity.
  10. Added balloons to election results if a victory. Colored by party colors, and number depends on vote share.
  11. The telecommuting initiative policy now reduces the chance of a contagious disease situation.
  12. Fixed crash bug when clicking on a policy where the minister responsible has resigned or been fired.
  13. The High Productivity situation now pushes wages up slightly.
  14. Fixed issue where some specific dilemma choices could arise a second time when the effects from the first decision were still active.
  15. Banning single use plastic now reduces income from a plastic bag tax to zero.
  16. Changes to many policies and dilemmas to add extra effects on global liberalism, re-balancing slightly away from current bias towards liberalism.
  17. Changes to voter modelling so that depending on age, voters opinions take longer take change.(older voters change more slowly).


  1. Fixed election results crash when losing in 2 party election.


  1. Fixed bug in effects of banning women from driving.
  2. Increased minimum height of new policy screen so effects always show.
  3. Added support for modders to create brand new pre-requisites for a policy, event or dilemma.
  4. Text on election screen now flips white if you party color was super dark. Also background then flips grey so you can see your dark balloons.
  5. Fixed bug where it was possible for some effects to be displayed overshooting their range, Like income from plastic bag tax after single use plastic ban.
  6. Inflation now has a negative impact on the debt crisis situation, allowing you to partially inflate your way out of debt concerns.
  7. Added percentages to the tooltips for Loyalty, Campaign ability, Effectiveness and Experience shown for ministers and potential ministers.
  8. Found and fixed bug meaning foreign neighbor missile test and sports stars being gagged events were massively too common.
  9. Donors and ministers will now no longer suggest implementing the plastic bag tax if the single use plastics ban has been chosen previously in a dilemma.
  10. Fixed bug where ministers faces on icons did not scale or move smoothly.
  11. Fixed drug treatment cost so its not zero if Drug Addiction situation has not triggered.
  12. Fixed bug where search results could be hidden behind text in some cases on the new policies screen.
  13. Added 2 new supported languages: Korean and Chinese!


  1. Fixed bug where background of some elements of situation details may not accurately reflect recent color palette changes.
  2. You can now click a voter group in the focus group screen to see details for that group.
  3. Changed load game icon from a diskette to an open folder, and added tooltips.
  4. Added new next-turn report item, to warn you just before an election if manifesto pledges are likely to be broken.
  5. Support for a bunch of mods to be browsed and one-click installed even for non-steam users using new UI seen when steam not running.
  6. Fixed bug where a number of graphs in the game showed values up until the previous turn, not the current value.
  7. Perception screen now shows more consistent numbers for the values of each perception.
  8. Fixed complex bug where media spin events could seem to have incorrect effects. This was just a display bug, but now should look correct.
  9. Added new tab to election results screen so you can check the political compass movements from there.
  10. Changes to layout of election screen for 2 party elections so German language is readable on smaller screens.
  11. Family Planning policy now reduces population over time.
  12. Impact of Free Parenting Classes policy on population has been reduced and takes effect slower.
  13. MUCH Better mod tools! Mod screen now lets you add dilemmas to a mod you have created entirely in-game without touching any files.


  1. Fixed rare crash bug when starting a second game after quitting one where media spin events had recently been used.
  2. Changed the perception UI so that the values are labelled as ± 50% in all cases instead of sometimes being ±100%. (UI only change).
  3. Fixed bug where you could implement some policies that should be hidden if you searched for them from the main UI.
  4. Improved mod support to prevent confusion between workshop-installed mods and local mods you are developing.
  5. Added support for modding situations.


  1. Capped success chance of a media spin event at 99% even if you are censoring the media.
  2. Balance changes to some dilemmas and events.
  3. Fixed some incorrect effects in Inner City Riots,International Trade, Race Riots and Bureaucracy.
  4. Changes to situations. A long list of effects on situations now take longer to take effect. To balance this, there are new short-term boosts/hits to happiness of everyone when a situation starts or ends.
  5. Reduced the impact on income/costs associated with the tax minister by 50% to prevent huge financial impact if they resign/get fired.
  6. Added new system that can be enabled per-country where in landslide elections some supporters cast protest votes for the opposition or smaller parties.


  1. Fixed bug where some effects stopped working, notably from Environmentalist Percentage, where inertia was applied to the effect.
  2. Fixed bug where the Share IPO Cancelled event triggered too often.
  3. Voter analysis grid now shows voters who cast a protest vote for a smaller party as multicolored.
  4. The election results column for protest parties now has an explanatory tooltip.
  5. Added support to the mods content editor so you can now create sim values (blue circles) too!
  6. Effects you right click on no longer show a misleading chart if they are decaying impacts from a one-off event.
  7. Dilemmas, Coalition offers and donor demands should now be more prominent in next turn reports.
  8. Reduced the frequency of the foreign neighbor missile test event.
  9. Changed the order of missions to have Japan feature earlier, as an example of a harder mission.
  10. Technological advantage situation is now slightly harder to trigger.
  11. Added stars (out of 5) on the mission selection screen to show the player the approximate difficulty for each country.
  12. Adjusted many policies so their impact on the crime rate tapers off slowly as the policy slider rises.
  13. Adjusted many policies so their impact on the violent crime rate tapers off slowly as the policy slider rises.
  14. Adjusted policies so that its harder to make Environmentalists and retired people happy.
  15. The in-game mod editor now allows you to create a new media spin event and a new pseudo-random event.