Changelist

[1.34]

  1. National service now reduces unemployment.
  2. Banning coal now has vastly different impacts on GDP, CO2 Emissions and Oil Demand depending on the country.
  3. Support for new overrides that adjust political capital costs.
  4. Stem cells and Handgun laws now twice as easy to adjust in every country but USA.
  5. The impact of Debt Crisis on inflation and business confidence is now much worse at a high level of debt.
  6. Increased the impact of Multinational Tax Evasion on income from sales and corporation taxes.
  7. The player now gets reminded about poor voter perceptions less frequently.
  8. Coalition partners will now not make more than one policy change offer on the same policy, to stay consistent.
  9. Coalition offers that are accepted now correctly count towards voter accusations of policy reversals if you are inconsistent.
  10. Sliders now drawn red and locked, and cancel option grayed out when you have accepted a coalition offer this turn on a policy.
  11. Added 2 new policies: Ban tobacco and Ban alcohol, and presets for each country.
  12. Rebalanced events to make some more likely, some less likely.
  13. The points on the voter approval/voting intentions chart now show percentages as tooltips.(Thanks to Chantern15 for idea).
  14. Rebalanced some dilemmas, and situations. Pollution,Gig Economy & Tech advantage now have a higher trigger and stop level.
  15. Negative impacts of GDP now skewed more strongly at high values of GDP.
  16. It is easier to scroll up and down the load game list using the mousewheel now.
9 Likes

[1.35]

  1. Difficulty slider now influences how frequently assasination attempts can be made.
  2. Fixed bug where the polls screen could not be loaded correctly by the ‘go back’ buttons.
  3. Changed the debt crisis icon so its more understandable.
  4. Difficulty slider now influences chances of a successful assassination attempt.
  5. Difficulty slider now influences the true success chance of a media spin event.
  6. Difficulty slider now influences the final chance of a minister resigning.
  7. South Korea now reverses surname and forename when both are shown.
  8. Changed ‘none’ to ‘minimum’ for many sliders so they are less confusing.
  9. Fixed a bug where new policies implemented due to donor demands didn’t affect cynicism or show up on timeline.
  10. Reduced the political capital cost of the speed cameras policy.
  11. You now cannot cancel any policy the same turn you implemented it, even if it was a donor or coalition demand.
  12. Introduced new ‘Rare Earth Prices’ simulation value, and changed icons for Rare Earth Mining & Crisis so the imagery is consistent.
  13. Adjusted icon sizing algorithm so it ignores the influences upon situations that remain untriggered, to declutter main UI slightly.
  14. A whole bunch of graphs now have percentages shown in tooltips over each point.
  15. A button now pops up on the top left of election results screen after the result to allow you to save a screenshot with one click.
  16. Added Falkland Islands and Russian Ships as new UK-only events.
  17. Added new heatwave and black lives matter events.
8 Likes

[1.36]

  1. Fixed crash bug if a custom party name ended with a space.
  2. The General Media Censorship policy now makes success more likely for media spin events.
  3. Re-balancing of dilemmas, events and situations.
  4. Re-organized the options screen to more clearly show what options affect gameplay, and what options are just user-interface.
  5. Fixed UI bug when dragging horizontal scrollbar sliders with the mouse.
  6. UK has junk food tax to represent the ~$500m a year it gets from the ‘Soft Drinks Industry Levy’.
  7. Technology is slightly harder to raise now.
  8. New policies: Workers Dividends and Cryptocurrency Ban.
  9. New buttons at the top of the new policies screen allow you to sort the list by name, political capital cost or popularity.
  10. Added balloons to election results if a victory. Colored by party colors, and number depends on vote share.
  11. The telecommuting initiative policy now reduces the chance of a contagious disease situation.
  12. Fixed crash bug when clicking on a policy where the minister responsible has resigned or been fired.
  13. The High Productivity situation now pushes wages up slightly.
  14. Fixed issue where some specific dilemma choices could arise a second time when the effects from the first decision were still active.
  15. Banning single use plastic now reduces income from a plastic bag tax to zero.
  16. Changes to many policies and dilemmas to add extra effects on global liberalism, re-balancing slightly away from current bias towards liberalism.
  17. Changes to voter modelling so that depending on age, voters opinions take longer take change.(older voters change more slowly).
7 Likes

[1.37]

  1. Fixed election results crash when losing in 2 party election.
3 Likes

[1.38]

  1. Fixed bug in effects of banning women from driving.
  2. Increased minimum height of new policy screen so effects always show.
  3. Added support for modders to create brand new pre-requisites for a policy, event or dilemma.
  4. Text on election screen now flips white if you party color was super dark. Also background then flips grey so you can see your dark balloons.
  5. Fixed bug where it was possible for some effects to be displayed overshooting their range, Like income from plastic bag tax after single use plastic ban.
  6. Inflation now has a negative impact on the debt crisis situation, allowing you to partially inflate your way out of debt concerns.
  7. Added percentages to the tooltips for Loyalty, Campaign ability, Effectiveness and Experience shown for ministers and potential ministers.
  8. Found and fixed bug meaning foreign neighbor missile test and sports stars being gagged events were massively too common.
  9. Donors and ministers will now no longer suggest implementing the plastic bag tax if the single use plastics ban has been chosen previously in a dilemma.
  10. Fixed bug where ministers faces on icons did not scale or move smoothly.
  11. Fixed drug treatment cost so its not zero if Drug Addiction situation has not triggered.
  12. Fixed bug where search results could be hidden behind text in some cases on the new policies screen.
  13. Added 2 new supported languages: Korean and Chinese!
8 Likes

[1.39]

  1. Fixed bug where background of some elements of situation details may not accurately reflect recent color palette changes.
  2. You can now click a voter group in the focus group screen to see details for that group.
  3. Changed load game icon from a diskette to an open folder, and added tooltips.
  4. Added new next-turn report item, to warn you just before an election if manifesto pledges are likely to be broken.
  5. Support for a bunch of mods to be browsed and one-click installed even for non-steam users using new UI seen when steam not running.
  6. Fixed bug where a number of graphs in the game showed values up until the previous turn, not the current value.
  7. Perception screen now shows more consistent numbers for the values of each perception.
  8. Fixed complex bug where media spin events could seem to have incorrect effects. This was just a display bug, but now should look correct.
  9. Added new tab to election results screen so you can check the political compass movements from there.
  10. Changes to layout of election screen for 2 party elections so German language is readable on smaller screens.
  11. Family Planning policy now reduces population over time.
  12. Impact of Free Parenting Classes policy on population has been reduced and takes effect slower.
  13. MUCH Better mod tools! Mod screen now lets you add dilemmas to a mod you have created entirely in-game without touching any files.
9 Likes

[1.40]

  1. Fixed rare crash bug when starting a second game after quitting one where media spin events had recently been used.
  2. Changed the perception UI so that the values are labelled as ± 50% in all cases instead of sometimes being ±100%. (UI only change).
  3. Fixed bug where you could implement some policies that should be hidden if you searched for them from the main UI.
  4. Improved mod support to prevent confusion between workshop-installed mods and local mods you are developing.
  5. Added support for modding situations.
7 Likes

[1.42]

  1. Capped success chance of a media spin event at 99% even if you are censoring the media.
  2. Balance changes to some dilemmas and events.
  3. Fixed some incorrect effects in Inner City Riots,International Trade, Race Riots and Bureaucracy.
  4. Changes to situations. A long list of effects on situations now take longer to take effect. To balance this, there are new short-term boosts/hits to happiness of everyone when a situation starts or ends.
  5. Reduced the impact on income/costs associated with the tax minister by 50% to prevent huge financial impact if they resign/get fired.
  6. Added new system that can be enabled per-country where in landslide elections some supporters cast protest votes for the opposition or smaller parties.
7 Likes

[1.43]

  1. Fixed bug where some effects stopped working, notably from Environmentalist Percentage, where inertia was applied to the effect.
  2. Fixed bug where the Share IPO Cancelled event triggered too often.
  3. Voter analysis grid now shows voters who cast a protest vote for a smaller party as multicolored.
  4. The election results column for protest parties now has an explanatory tooltip.
  5. Added support to the mods content editor so you can now create sim values (blue circles) too!
  6. Effects you right click on no longer show a misleading chart if they are decaying impacts from a one-off event.
  7. Dilemmas, Coalition offers and donor demands should now be more prominent in next turn reports.
  8. Reduced the frequency of the foreign neighbor missile test event.
  9. Changed the order of missions to have Japan feature earlier, as an example of a harder mission.
  10. Technological advantage situation is now slightly harder to trigger.
  11. Added stars (out of 5) on the mission selection screen to show the player the approximate difficulty for each country.
  12. Adjusted many policies so their impact on the crime rate tapers off slowly as the policy slider rises.
  13. Adjusted many policies so their impact on the violent crime rate tapers off slowly as the policy slider rises.
  14. Adjusted policies so that its harder to make Environmentalists and retired people happy.
  15. The in-game mod editor now allows you to create a new media spin event and a new pseudo-random event.
11 Likes

[1.44]

  1. Fixed issue where some parts of the modding UI would cause errors and not open folders on PCs with non-ascii characters in the username.
  2. Fixed bug where the impact of banning low-mpg cars on oil demand was backwards.
  3. Inverse effects (1-x) are now still shown and labelled as inverse on the details window for such effects.
  4. Support for modding new countries using the in-game mod tools
  5. Changes to inputs to Cryptocurrency adoption to make them more intuitive and also slightly slower acting.
  6. Fixed two tiny equation problems that meant the wrong effects for CCTV and Armed Police.
5 Likes

[1.45]

  1. Added names file picker and minister art picker to the country editor mod screen.
  2. Improved the way the game handles fullscreen borderless mode for better alt+tabbing.
  3. The impact of food stamps on health and farmers income is now scaled by the actual number of poor people.
  4. Fixed some errors regarding Inner City Riots, Race Riots and Tear Gas/Water cannon policies.
  5. Fixes to prevent some incorrectly formatted mods from loading in.
  6. Fixed equation processor so you can use a variable with a space inside it as an argument.
  7. A number of changes to equations to make it harder to achieve super-high levels of GDP.
  8. Really low unemployment will now be a major input to the skills shortage situation.
  9. Create mod screen now sticks your steam name (if logged in) as the default author name for new mods.
  10. Create/update mod screens now let you set your mod’s visibility from within the game.
  11. The create mod and update mod screens now work ok outside of steam for you to create a mod locally on your own PC.
  12. Alcohol and Tobacco bans now have drastically stronger impacts on consumption at the high end.
  13. Health and School voucher policies now please capitalists slightly.
  14. Reduced effectiveness of Free School Meals on Poverty. Effect is halved, and cost scaled by percentage of poor voters
  15. Changes to a number of car related policies so that they scale with car usage.
  16. Changed some starting conditions for UK so it starts slightly less disastrously.
  17. Added Japanese Language.
7 Likes

[1.46 (in development)]

  1. Fixed bug where the mod tools would let you change the mods name without fixing the content or preview image.
  2. Newly implemented policies no longer claim that cancelling has no political capital cost, when its in fact not allowed.
  3. EV transition is now a factor in many of the causes of the Petrol Protests situation.
  4. Rebalancing of some events, situations and dilemmas to prevent some items triggering too commonly or rarely.
  5. Big optimisation to new game and next turn processing code.
  6. Made some achievements easier: Apocalypse Now, Grave-Digging Boom, Dangerous Streets, Start Your Engines and Anything Goes.
  7. Balance: Adjusted negative impact on equality at high levels of GDP so it its slightly stronger and a shallower curve.
  8. Balance: Impact of technology on unemployment is slightly stronger and a shallower curve.
  9. CyberBullying situation now increases Healthcare Demand.
  10. Increased by 50% the impact of long lifespan on both Healthcare Demand and the Retired group membership.
  11. IncomeTax is now reduced by unemployment to some extent.(assumed dividend income is included within income tax).
  12. Industrial Automation now has a stronger impact on unemployment, productivity and trade union membership.
  13. The automation tax now has a stronger negative impact on industrial automation, but potentially twice the tax revenue.
  14. Policy finance history charts points now have tooltips.
6 Likes

[1.48]

  1. Fixed bug where the first tutorial window could be skipped, causing issues.
  2. Fixed various situations where the tutorial window on the electioneering window could get stuck.
  3. Changes to some balance code, including adjusting extent to which govt debt is seen as a losing factor, and detecting zero debt as a winning factor.
  4. Having no extremists in terrorist groups is now noted as a game balancing factor.
  5. Added new model of mental health, which feeds into healthcare demand and has multiple inputs.
  6. Increased (and curved) impact of lifespan on healthcare demand.
  7. High levels of Lifespan now impact the cost of Social Care and State Pensions.
  8. New situation (Social Media Addiction) and Policy (Regulate Social Media).
  9. The various fields in the mod content editing screens can now reference items created within the current mod.
  10. Mod tools now allow you to add scripts for a modded country that generate grudges (permenant effects) to customize starting conditions.
  11. Fixed crash bugs relating to deleting the last dilemma, situation, policy, situation or simulation value in a mod you created, then using it.
  12. Fixed bug in transgender ban in the military dilemma where rejecting the ban still reduced liberalism.
  13. Reduced frequency of the speed limits dilemma when playing Germany.
  14. The new car subsidies policy now scales many of its effects down to allow for the transition to EVs.
  15. Fixed a lot of missing translations for various items.
  16. Reversed impact of the single-adoptions dilemma on parents so it fits the description better.
  17. Fixed bug where going to a policy from the manifesto pledges screen and back again would require two mouse clicks to quit electioneering screen.
  18. Graphics optimization to boost frame rate for every screen in the game for super-low spec graphics cards.
8 Likes

[1.49]

  1. The likelihood of the ‘School Shooting’ event is now boosted by low Mental Health, not just low Health is general.
  2. The highest form of selective schooling now has a negative impact (long term) on Mental health due to childhood pressure.
  3. Health is no longer a factor in state pension cost, as the impact is already modeled more accurately by lifespan.
  4. Updated star ratings for difficulty for each map.
  5. Changes to many variables that make health levels harder to fix.
  6. The Driverless cars situation now raises obesity (less walking).
  7. Reduced impact of State Schools on Unemployment.
  8. Increased impact of Technology on Unemployment.
  9. Increased impact of Driverless Cars on Unemployment.
  10. Reduced impact of Vertical Farm Subsidies on Unemployment.
  11. Added new UI to the select replacement minister screen to show each minister’s suitability for the current job.
  12. The UK now no longer starts the game with citizenship for sale, as the Uk government has now scrapped this policy in the real world.
  13. The calculation for ministerial effectiveness is now spread over 3 turns, so there is not a sudden crash for a whole department if someone resigns or is fired.
  14. Reduced the impact of Enterprise Investment Scheme on income of self employed and high income voters.
  15. Reduced the income effects of school tax credits and faith school subsidies.
  16. Free bus passes no longer impact those on low incomes, just retired people, and costs are scaled by number of retired people.
  17. Increased the impact of lifespan improvements on the cost of state pensions and social care.
  18. Increased impact of Cryptocurrency Adoption on Organised Crime, Internet Crime and Tax Evasion.
  19. Fake News now feeds into Violent Crime.
  20. Increased impact of Technology on Healthcare Demand, and sloped it more.
  21. In-game options screen now has UI animation slider
  22. New optional UI element (can be disabled in options), showing icons next to each effect UI strip in the game.
  23. After playing one game, the player now has a new option on the start game screen, where they can choose a new cabinet in the first turn for free.
  24. Fixed crash when using the back button on a window after opening and closing the polls window.
  25. Added new voter distribution data bubbles to the background on polls screen to better illustrate how soft your support might be.
8 Likes

[1.50]

  1. Fixed bug where focus group screen tutorial window made no sense.
  2. Fixed bug where some button icons were missing during the tutorial.
  3. Fixed error in food shortages event where poverty was decreased, instead of increased.
  4. Changes to a whole list of in-game events to better balance difficulty.
  5. Fixed broken link for fake news, which now correctly affects the violent crime rate.
  6. Fixed crash bug when giving a speech if the PC has no sound card.
  7. Fixed bug where if a mod was already disabled, its preview image did not appear in the mod screen.
  8. Up and down keys can now be used to scroll current list of policies on the new policy screen.
  9. Fixed rare crash bug, which could also lead to corrupt textures, when enabling or disabling a mod on some PCs.
  10. Fixed bug that would cause the parties that were not the centrist party in 3 party games to have unusually small memberships and thus turnout.
  11. Balance improvements to some situations and events.
4 Likes

[1.51]

  1. Added support for Arabic language.
  2. Fixed bug where the impact of campaign spending may have been exaggerated on the election screen stats.
  3. You can now sort ministers by suitability for the current job, and the game stores separate last sort orders for general minister browsing and hiring lists.
4 Likes

[1.52]

  1. Social Care policy now has a positive impact on Mental Health.
  2. Police Drones policy is now popular with conservatives.
  3. Finally fixed super-rare but annoying bug where some mouse clicks made some chunks of text scroll upwards.
  4. Default Poverty Rate raised by 1%, but Can now be reduced by State Health Care, as it already is by other state-owned industries.
  5. Climate Change Adaption policy now reduces the chances of a severe Drought event.
5 Likes

[1.53]

  1. Fixed bug where food shortages had a zero impact on Everyone.
  2. A bunch of changes to the impacts of the global economy, which were using incorrect equations.
  3. Added new economic cycle chart to the customise mission screen to explain it better.
  4. Fixed a bug that would cause random bits of Russian text to be displayed in English.
4 Likes

[1.54]

  1. Reduced the impact that the membership of the environmentalist group has on the chances of the Environmental Protest situation developing.
  2. Reduced the alarming frequency with which your national team can exit the world cup.
  3. Slight reduction in chances of the Drought event.
  4. Quantum Computing breakthrough event is now slightly easier to obtain.
  5. Gig Economy event is now slightly more likely.
  6. Minor reduction in the vulnerability of Japan to a debt crisis.
  7. Added missing setting for Border Controls policy to France.
  8. Increased Border Controls in UK to 0.5 to reflect Brexit.
  9. Moved abortion slider lower for US to reflect June 2022 supreme court ruling.
  10. Game will now attempt to guess the correct language on first run so user no longer has to select it.
  11. France has a slightly higher initial slider now for Labor Day holiday policy.
  12. Fixes to some Portuguese text.
4 Likes

[1.55]

  1. Fixed typo in blasphemy dilemma description.
  2. Fixed bug where on first run, if non-english, some text might not seem to be translated.
1 Like