Hey everyone…I’m messing with different specificastions for the modules in GSB and I’ve got what I believe is a pretty firm grasp on it.
But I’ve hit a proverbial wall with changing the coloration of the various energy weapons. I know how to mess with the color of the genuine beam weapons (Pulse lasers, beam lasers, proton beam, fusion beam etc…) by changing the by playing with the “Texture”, “blasttexture” and “grain” coding lines and changing the (color).atlas.dds stuff.
What I’m not sure of is what the actual “color” line of codng does in this instance. In the case of long duration beams they have many numbers (for instance 255,15,15) that appear to do nothing when adjusted.
However in the case of the rapid-fire weapons like the Quantum Blaster, Ion Cannon or Cruiser Laser the color line only has a single digit which effects the coloration drastically: 0 = pink 1 = yellow,
2 = green, 3 = purple, 4 = red, 5 = yellow-ish
Specifically my goal is to make a variant blaster that is blue…but if anyone has any interest in helping me with figure this out I would be very appreciative. My guess is for master modders like most of you this will be a cakewalk.