these seem to be some popular requests, note that not all of those represent my personal ideas
modules:
weapons:
fighter torpedo: taxes survivability TOO much to be practical------------------------------------------- higher range for them/little less weight
plasma: too inconsistent in damage, eaten ALIVE by tribe with repair/fast recharging shields------ personally i think its ok but… a bit better fire rate but less damage?
disruptor bomb: binary effect makes it hard to use unless solo------------------------------------------ have a chance of shots going through half destabilized shield
PD: just purely incompetent against scrambler beams (including all variants)------------------------- allow placement on regular slots and a bit more accuracy
shields:
turbo shields: only a little better in strength but weaker in too many aspects------------------------- give it more strength and make it the counterpart for multiphasic shield.
others:
EMP shield: doesn’t seem to work --------------------------------------------------------------------------- idk if its a bug or something but it could use some more effectiveness
target booster: negligible effects --------------------------------------------------------------------------- same as above
cloak: negligible effects -------------------------------------------------------------------------------------- maybe they can make the ship completely invisible for a while
races:
empire:
ships too big, not enough hardpoints to be effective ----------------------------------------------------- more shield bonus to compensate? (they ARE supposed to be shield-tanks)
swarm:
ships too cheap, the negatives hardly even come clost to matching the cost bonus ------------------ they should be a LOT softer to create the true swarm effect
rly hope cliffski can answer some of these